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# 1oom_classic #
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1oom_classic_* replicate the 1993 UI.

See doc/usage_common.txt for the data/user file locations and command-line
arguments.

The UI controls like the original. Consult the game manual and the readme.txt
from v1.3. This document describes only the differences.

New hoykeys:
- Middle click or Ctrl-F10 to grab/ungrab input
- Ctrl-Esc to quit (without saving)
- Ctrl-Plus/Minus to adjust sfx volume
- Ctrl-Shift-Plus/Minus to adjust music volume
- Ctrl-F5 saves a screenshot
- Alt-Enter to toggle full screen mode

Unlike the original, 1oom does not autosave the "continue game" (save slot 7)
when starting a new game or every N turns. It only saves it when quitting the
game via Game -> Quit or when F10 is pressed while in the "control screen" /
"galaxy movement screen".

The config file item "ui.uiscale" (set via the -uiscale command-line option)
is an integer scaling factor for the whole UI except:
- mouse cursor
- galaxy movement screen map
- sliders
The default value is 1 for that classic 320x200 feeling. Larger values allow
more of the galaxy to be viewed without scrolling. Mouse wheel can be used
to adjust the scaling of the galaxy movement screen map.

The following new UI features are always enabled/available:
- Smoother galaxy movement screen scrolling
- Galaxy movement screen scrolling speed is adjustable (-uismscroll)
- Random race / banner
- Local multiplayer (use -new or -uiextra to start a game)
- Lowercase allowed in save names
- Load Game screen uses numbers as hotkeys for slots
- Objects with hotkeys can be navigated to using cursor keys
- Mouse wheel can be used to scroll lists and adjust many things
- Mouse wheel on planet name in the galaxy movement screen changes planet
- Space bar works as a generic dismiss message key (Continue, ...)
- In Tech screen Tab runs through tech fields, A-F/1-6 are for field slider +/-
- When sending a fleet Tab cycles ships and <> adjusts selected ship
- Clicking the portraits in Races screen brings Report page
- In Races screen the keys 1-5 correspond to clicking the portraits
- Right-clicking on the ship image or Ships button cycles the other way
- Ind slider no longer shows 0.N/y when at max factories
- Eco slider shows Clean/+N Pop past T-Form on a full planet
- Bases can be scrapped by clicking on the Bases text
- Clicking cycles selection of overlapping fleets
- The keys UHJK scroll the galaxy movement screen map
- Planets can be searched for by pressing the / key
- Planets can be tagged with Ctrl-1-9 and recalled with 1-9

The config file item "ui.uiextra" (set via the -uiextra command-line option)
or pressing Alt-X in the main menu enables the following extra UI features:
- Continue and Undo saves can be chosen in the Load Game screen
- New Game screen allows setting opponent race/banner/names and AI/human flag
- Game options screen Silent/FX Only/Music is replaced with more options
- Report screen shows name of AI leaders, Map screen shows current year
- Fleet deployment shows the amount of available ships
- Sending fewer than all ships does not deselect the orbit fleet
- Clicking a selected destination star again works as Accept for fleet send etc
- Planetary governor can be enabled or disabled by clicking on planet name in
  the galaxy movement screen
- Right clicking on planet name in the galaxy movement screen opens a governor
  screen for setting target missile base amount or readjusting all planets
- Eco slider shows fractional population growth if growth is less than 10
- Summary of forces shown before ship combat
- New Auto and Retreat buttons for space combat autoresolve
- Pressing = on the Tech screen adjusts only the unlocked sliders
- Tech screen has lights showing when you reach max research bonus
- Clicking on the Tech screen lights sets the slider to bonus limit
- Pressing E or clicking the bottom left corner near Game opens an extra menu:
    - Eco readjustment for Clean as save/reload used to do in v1.3
    - The ship production selection can be set everywhere
    - Relocation can be (un)set for all planets
    - "X has finished ..." messages can be filtered
- Completing terraforming generates a message (which is filtered by default)
- After running through the Next turn phase and messages the game recenters on
  your last planet of choice
- Clicking on #, Name, etc on Planets screen sorts the list
- Clicking on Station or ship names on Fleet screen sorts the list

See doc/list_gamediff.txt for a list of differences in the game itself.
