/*
 * Copyright 2010 Jerome Glisse <glisse@freedesktop.org>
 * Copyright 2015 Advanced Micro Devices, Inc.
 *
 * SPDX-License-Identifier: MIT
 */

#include "si_gfx.h"
#include "si_pipe.h"
#include "util/format/u_format.h"
#include "util/u_log.h"
#include "util/u_surface.h"
#include "util/hash_table.h"
#include "ac_nir_meta.h"

enum
{
   SI_COPY = SI_SAVE_FRAMEBUFFER | SI_SAVE_TEXTURES | SI_DISABLE_RENDER_COND,
   SI_BLIT = SI_SAVE_FRAMEBUFFER | SI_SAVE_TEXTURES,
   SI_DECOMPRESS = SI_SAVE_FRAMEBUFFER | SI_DISABLE_RENDER_COND,
};

void si_blitter_begin(struct si_context *sctx, enum si_blitter_op op)
{
   util_blitter_save_vertex_buffers(sctx->blitter, sctx->vertex_buffer,
                                    sctx->vertex_elements->num_vertex_buffers);
   util_blitter_save_vertex_elements(sctx->blitter, sctx->vertex_elements);
   util_blitter_save_vertex_shader(sctx->blitter, sctx->shader.vs.cso);
   util_blitter_save_tessctrl_shader(sctx->blitter, sctx->shader.tcs.cso);
   util_blitter_save_tesseval_shader(sctx->blitter, sctx->shader.tes.cso);
   util_blitter_save_geometry_shader(sctx->blitter, sctx->shader.gs.cso);
   util_blitter_save_mesh_shader(sctx->blitter, sctx->ms_shader_state.cso);
   util_blitter_save_so_targets(sctx->blitter, sctx->streamout.num_targets,
                                (struct pipe_stream_output_target **)sctx->streamout.targets,
                                sctx->streamout.output_prim);
   util_blitter_save_viewport(sctx->blitter, &sctx->viewports.states[0]);
   util_blitter_save_rasterizer(sctx->blitter, sctx->queued.named.rasterizer);

   if (op & SI_SAVE_FRAGMENT_CONSTANT) {
      struct pipe_constant_buffer fs_cb = {};
      si_get_pipe_constant_buffer(sctx, MESA_SHADER_FRAGMENT, 0, &fs_cb);

      util_blitter_save_fragment_constant_buffer_slot(sctx->blitter, &fs_cb);
      pipe_resource_reference(&fs_cb.buffer, NULL);
   }

   util_blitter_save_blend(sctx->blitter, sctx->queued.named.blend);
   util_blitter_save_depth_stencil_alpha(sctx->blitter, sctx->queued.named.dsa);
   util_blitter_save_stencil_ref(sctx->blitter, &sctx->stencil_ref.state);
   util_blitter_save_fragment_shader(sctx->blitter, sctx->shader.ps.cso);
   util_blitter_save_sample_mask(sctx->blitter, sctx->sample_mask, sctx->ps_iter_samples);
   util_blitter_save_scissor(sctx->blitter, &sctx->scissors[0]);
   util_blitter_save_window_rectangles(sctx->blitter, sctx->window_rectangles_include,
                                       sctx->num_window_rectangles, sctx->window_rectangles);

   if (op & SI_SAVE_FRAMEBUFFER)
      util_blitter_save_framebuffer(sctx->blitter, &sctx->framebuffer.state);

   if (op & SI_SAVE_TEXTURES) {
      util_blitter_save_fragment_sampler_states(
         sctx->blitter, 2, (void **)sctx->samplers[MESA_SHADER_FRAGMENT].sampler_states);

      util_blitter_save_fragment_sampler_views(sctx->blitter, 2,
                                               sctx->samplers[MESA_SHADER_FRAGMENT].views);
   }

   if (op & SI_DISABLE_RENDER_COND)
      sctx->render_cond_enabled = false;

   if (sctx->screen->dpbb_allowed) {
      sctx->dpbb_force_off = true;
      si_mark_atom_dirty(sctx, &sctx->atoms.s.dpbb_state);
   }

   /* Force-disable fbfetch because there are unsolvable recursion problems with u_blitter. */
   si_force_disable_ps_colorbuf0_slot(sctx);

   /* This disables streamout queries. See si_get_streamout_enable_state. */
   si_mark_atom_dirty(sctx, &sctx->atoms.s.streamout_enable);

   sctx->blitter_running = true;
}

void si_blitter_end(struct si_context *sctx)
{
   sctx->blitter_running = false;

   if (sctx->screen->dpbb_allowed) {
      sctx->dpbb_force_off = false;
      si_mark_atom_dirty(sctx, &sctx->atoms.s.dpbb_state);
   }

   sctx->render_cond_enabled = sctx->render_cond;

   /* Restore shader pointers because the VS blit shader changed all
    * non-global VS user SGPRs. */
   sctx->shader_pointers_dirty |= SI_DESCS_SHADER_MASK(VERTEX);

   if (sctx->gfx_level >= GFX11)
      sctx->gs_attribute_ring_pointer_dirty = true;

   /* Reset SI_SGPR_SMALL_PRIM_CULL_INFO: */
   if (sctx->screen->use_ngg_culling)
      si_mark_atom_dirty(sctx, &sctx->atoms.s.ngg_cull_state);

   sctx->vertex_buffers_dirty = sctx->num_vertex_elements > 0;
   si_mark_atom_dirty(sctx, &sctx->atoms.s.gfx_shader_pointers);

   /* This re-enables streamout queries. */
   si_mark_atom_dirty(sctx, &sctx->atoms.s.streamout_enable);

   /* We force-disabled fbfetch for u_blitter, so recompute the state. */
   si_update_ps_colorbuf0_slot(sctx);
}

static unsigned u_max_sample(struct pipe_resource *r)
{
   return r->nr_samples ? r->nr_samples - 1 : 0;
}

static unsigned si_blit_dbcb_copy(struct si_context *sctx, struct si_texture *src,
                                  struct si_texture *dst, unsigned planes, unsigned level_mask,
                                  unsigned first_layer, unsigned last_layer, unsigned first_sample,
                                  unsigned last_sample)
{
   struct pipe_surface zsurf = {0}, cbsurf;
   unsigned layer, sample, checked_last_layer, max_layer;
   unsigned fully_copied_levels = 0;

   assert(sctx->gfx_level < GFX11);

   if (planes & PIPE_MASK_Z)
      sctx->dbcb_depth_copy_enabled = true;
   if (planes & PIPE_MASK_S)
      sctx->dbcb_stencil_copy_enabled = true;
   si_mark_atom_dirty(sctx, &sctx->atoms.s.db_render_state);

   assert(sctx->dbcb_depth_copy_enabled || sctx->dbcb_stencil_copy_enabled);

   sctx->decompression_enabled = true;

   while (level_mask) {
      unsigned level = u_bit_scan(&level_mask);

      /* The smaller the mipmap level, the less layers there are
       * as far as 3D textures are concerned. */
      max_layer = util_max_layer(&src->buffer.b.b, level);
      checked_last_layer = MIN2(last_layer, max_layer);

      zsurf.level = level;

      for (layer = first_layer; layer <= checked_last_layer; layer++) {

         zsurf.texture = &src->buffer.b.b;
         zsurf.format = src->buffer.b.b.format;
         zsurf.first_layer = layer;
         zsurf.last_layer = layer;

         cbsurf = zsurf;
         cbsurf.texture = &dst->buffer.b.b;
         cbsurf.format = dst->buffer.b.b.format;

         for (sample = first_sample; sample <= last_sample; sample++) {
            if (sample != sctx->dbcb_copy_sample) {
               sctx->dbcb_copy_sample = sample;
               si_mark_atom_dirty(sctx, &sctx->atoms.s.db_render_state);
            }

            si_blitter_begin(sctx, SI_DECOMPRESS);
            util_blitter_custom_depth_stencil(sctx->blitter, &zsurf, &cbsurf, 1 << sample,
                                              sctx->custom_dsa_flush, 1.0f);
            si_blitter_end(sctx);
         }
      }

      if (first_layer == 0 && last_layer >= max_layer && first_sample == 0 &&
          last_sample >= u_max_sample(&src->buffer.b.b))
         fully_copied_levels |= 1u << level;
   }

   sctx->decompression_enabled = false;
   sctx->dbcb_depth_copy_enabled = false;
   sctx->dbcb_stencil_copy_enabled = false;
   si_mark_atom_dirty(sctx, &sctx->atoms.s.db_render_state);

   return fully_copied_levels;
}

/* Helper function for si_blit_decompress_zs_in_place.
 */
static void si_blit_decompress_zs_planes_in_place(struct si_context *sctx,
                                                  struct si_texture *texture, unsigned planes,
                                                  unsigned level_mask, unsigned first_layer,
                                                  unsigned last_layer)
{
   struct pipe_surface zsurf = {0};
   unsigned layer, max_layer, checked_last_layer;
   unsigned fully_decompressed_mask = 0;

   assert(sctx->gfx_level < GFX12);

   if (!level_mask)
      return;

   if (planes & PIPE_MASK_S)
      sctx->db_flush_stencil_inplace = true;
   if (planes & PIPE_MASK_Z)
      sctx->db_flush_depth_inplace = true;
   si_mark_atom_dirty(sctx, &sctx->atoms.s.db_render_state);

   zsurf.format = texture->buffer.b.b.format;

   sctx->decompression_enabled = true;

   while (level_mask) {
      unsigned level = u_bit_scan(&level_mask);

      zsurf.level = level;

      /* The smaller the mipmap level, the less layers there are
       * as far as 3D textures are concerned. */
      max_layer = util_max_layer(&texture->buffer.b.b, level);
      checked_last_layer = MIN2(last_layer, max_layer);

      for (layer = first_layer; layer <= checked_last_layer; layer++) {
         zsurf.texture = &texture->buffer.b.b;
         zsurf.first_layer = layer;
         zsurf.last_layer = layer;

         si_blitter_begin(sctx, SI_DECOMPRESS);
         util_blitter_custom_depth_stencil(sctx->blitter, &zsurf, NULL, ~0, sctx->custom_dsa_flush,
                                           1.0f);
         si_blitter_end(sctx);
      }

      /* The texture will always be dirty if some layers aren't flushed.
       * I don't think this case occurs often though. */
      if (first_layer == 0 && last_layer >= max_layer) {
         fully_decompressed_mask |= 1u << level;
      }
   }

   if (planes & PIPE_MASK_Z)
      texture->dirty_level_mask &= ~fully_decompressed_mask;
   if (planes & PIPE_MASK_S)
      texture->stencil_dirty_level_mask &= ~fully_decompressed_mask;

   sctx->decompression_enabled = false;
   sctx->db_flush_depth_inplace = false;
   sctx->db_flush_stencil_inplace = false;
   si_mark_atom_dirty(sctx, &sctx->atoms.s.db_render_state);
}

/* Helper function of si_flush_depth_texture: decompress the given levels
 * of Z and/or S planes in place.
 */
static void si_blit_decompress_zs_in_place(struct si_context *sctx, struct si_texture *texture,
                                           unsigned levels_z, unsigned levels_s,
                                           unsigned first_layer, unsigned last_layer)
{
   unsigned both = levels_z & levels_s;

   /* First, do combined Z & S decompresses for levels that need it. */
   if (both) {
      si_blit_decompress_zs_planes_in_place(sctx, texture, PIPE_MASK_Z | PIPE_MASK_S, both,
                                            first_layer, last_layer);
      levels_z &= ~both;
      levels_s &= ~both;
   }

   /* Now do separate Z and S decompresses. */
   if (levels_z) {
      si_blit_decompress_zs_planes_in_place(sctx, texture, PIPE_MASK_Z, levels_z, first_layer,
                                            last_layer);
   }

   if (levels_s) {
      si_blit_decompress_zs_planes_in_place(sctx, texture, PIPE_MASK_S, levels_s, first_layer,
                                            last_layer);
   }
}

static void si_decompress_depth(struct si_context *sctx, struct si_texture *tex,
                                unsigned required_planes, unsigned first_level, unsigned last_level,
                                unsigned first_layer, unsigned last_layer)
{
   unsigned inplace_planes = 0;
   unsigned copy_planes = 0;
   unsigned level_mask = BITFIELD_RANGE(first_level, last_level - first_level + 1);
   unsigned levels_z = 0;
   unsigned levels_s = 0;

   assert(sctx->gfx_level < GFX12);

   if (required_planes & PIPE_MASK_Z) {
      levels_z = level_mask & tex->dirty_level_mask;

      if (levels_z) {
         if (si_can_sample_zs(tex, false))
            inplace_planes |= PIPE_MASK_Z;
         else
            copy_planes |= PIPE_MASK_Z;
      }
   }
   if (required_planes & PIPE_MASK_S) {
      levels_s = level_mask & tex->stencil_dirty_level_mask;

      if (levels_s) {
         if (si_can_sample_zs(tex, true))
            inplace_planes |= PIPE_MASK_S;
         else
            copy_planes |= PIPE_MASK_S;
      }
   }

   if (unlikely(sctx->log))
      u_log_printf(sctx->log,
                   "\n------------------------------------------------\n"
                   "Decompress Depth (levels %u - %u, levels Z: 0x%x S: 0x%x)\n\n",
                   first_level, last_level, levels_z, levels_s);

   /* We may have to allocate the flushed texture here when called from
    * si_decompress_subresource.
    */
   if (copy_planes &&
       (tex->flushed_depth_texture || si_init_flushed_depth_texture(&sctx->b, &tex->buffer.b.b))) {
      struct si_texture *dst = tex->flushed_depth_texture;
      unsigned fully_copied_levels;
      unsigned levels = 0;

      assert(tex->flushed_depth_texture);

      if (util_format_is_depth_and_stencil(dst->buffer.b.b.format))
         copy_planes = PIPE_MASK_Z | PIPE_MASK_S;

      if (copy_planes & PIPE_MASK_Z) {
         levels |= levels_z;
         levels_z = 0;
      }
      if (copy_planes & PIPE_MASK_S) {
         levels |= levels_s;
         levels_s = 0;
      }

      fully_copied_levels = si_blit_dbcb_copy(sctx, tex, dst, copy_planes, levels, first_layer,
                                              last_layer, 0, u_max_sample(&tex->buffer.b.b));

      if (copy_planes & PIPE_MASK_Z)
         tex->dirty_level_mask &= ~fully_copied_levels;
      if (copy_planes & PIPE_MASK_S)
         tex->stencil_dirty_level_mask &= ~fully_copied_levels;
   }

   if (inplace_planes) {
      bool has_htile = si_htile_enabled(tex, first_level, inplace_planes);
      bool tc_compat_htile = vi_tc_compat_htile_enabled(tex, first_level, inplace_planes);

      /* Don't decompress if there is no HTILE or when HTILE is
       * TC-compatible. */
      if (has_htile && !tc_compat_htile) {
         si_blit_decompress_zs_in_place(sctx, tex, levels_z, levels_s, first_layer, last_layer);
      } else {
         /* This is only a cache flush.
          *
          * Only clear the mask that we are flushing, because
          * si_make_DB_shader_coherent() treats different levels
          * and depth and stencil differently.
          */
         if (inplace_planes & PIPE_MASK_Z)
            tex->dirty_level_mask &= ~levels_z;
         if (inplace_planes & PIPE_MASK_S)
            tex->stencil_dirty_level_mask &= ~levels_s;
      }

      /* We just had to completely decompress Z/S for texturing. Enable
       * TC-compatible HTILE on the next clear, so that the decompression
       * doesn't have to be done for this texture ever again.
       *
       * TC-compatible HTILE might slightly reduce Z/S performance, but
       * the decompression is much worse.
       */
      if (has_htile && !tc_compat_htile &&
          /* We can only transition the whole buffer in one clear, so no mipmapping: */
          tex->buffer.b.b.last_level == 0 &&
          tex->surface.flags & RADEON_SURF_TC_COMPATIBLE_HTILE &&
          (inplace_planes & PIPE_MASK_Z || !tex->htile_stencil_disabled))
         tex->enable_tc_compatible_htile_next_clear = true;

      /* Only in-place decompression needs to flush DB caches, or
       * when we don't decompress but TC-compatible planes are dirty.
       */
      si_make_DB_shader_coherent(sctx, tex->buffer.b.b.nr_samples, inplace_planes & PIPE_MASK_S,
                                 tc_compat_htile);
   }
   /* set_framebuffer_state takes care of coherency for single-sample.
    * The DB->CB copy uses CB for the final writes.
    */
   if (copy_planes && tex->buffer.b.b.nr_samples > 1)
      si_make_CB_shader_coherent(sctx, tex->buffer.b.b.nr_samples, false, true /* no DCC */);
}

static bool si_decompress_sampler_depth_textures(struct si_context *sctx,
                                                 struct si_samplers *textures)
{
   unsigned i;
   unsigned mask = textures->needs_depth_decompress_mask;
   bool need_flush = false;

   assert(sctx->gfx_level < GFX12);

   while (mask) {
      struct pipe_sampler_view *view;
      struct si_sampler_view *sview;
      struct si_texture *tex;

      i = u_bit_scan(&mask);

      view = textures->views[i];
      assert(view);
      sview = (struct si_sampler_view *)view;

      tex = (struct si_texture *)view->texture;
      assert(tex->db_compatible);

      si_decompress_depth(sctx, tex, sview->is_stencil_sampler ? PIPE_MASK_S : PIPE_MASK_Z,
                          view->u.tex.first_level, view->u.tex.last_level, 0,
                          util_max_layer(&tex->buffer.b.b, view->u.tex.first_level));

      if (tex->need_flush_after_depth_decompression) {
         need_flush = true;
         tex->need_flush_after_depth_decompression = false;
      }
   }

   return need_flush;
}

static void si_blit_decompress_color(struct si_context *sctx, struct si_texture *tex,
                                     unsigned first_level, unsigned last_level,
                                     unsigned first_layer, unsigned last_layer,
                                     bool need_dcc_decompress, bool need_fmask_expand)
{
   void *custom_blend;
   unsigned layer, checked_last_layer, max_layer;
   unsigned level_mask = BITFIELD_RANGE(first_level, last_level - first_level + 1);

   /* No decompression is ever needed on Gfx12. */
   assert(sctx->gfx_level < GFX12);

   if (!need_dcc_decompress)
      level_mask &= tex->dirty_level_mask;
   if (!level_mask)
      goto expand_fmask;

   /* No color decompression is needed on GFX11. */
   assert(sctx->gfx_level < GFX11 || need_dcc_decompress);

   if (unlikely(sctx->log))
      u_log_printf(sctx->log,
                   "\n------------------------------------------------\n"
                   "Decompress Color (levels %u - %u, mask 0x%x)\n\n",
                   first_level, last_level, level_mask);

   if (need_dcc_decompress) {
      custom_blend = sctx->custom_blend_dcc_decompress;

      /* DCC_DECOMPRESS and ELIMINATE_FAST_CLEAR require MSAA_NUM_SAMPLES=0. */
      if (sctx->gfx_level >= GFX11) {
         sctx->gfx11_force_msaa_num_samples_zero = true;
         si_update_ps_iter_samples(sctx);
      }

      assert(vi_dcc_enabled(tex, first_level));

      /* disable levels without DCC */
      for (int i = first_level; i <= last_level; i++) {
         if (!vi_dcc_enabled(tex, i))
            level_mask &= ~(1 << i);
      }
   } else if (tex->surface.fmask_size) {
      assert(sctx->gfx_level < GFX11);
      custom_blend = sctx->custom_blend_fmask_decompress;
   } else {
      assert(sctx->gfx_level < GFX11);
      custom_blend = sctx->custom_blend_eliminate_fastclear;
   }

   sctx->decompression_enabled = true;

   struct pipe_surface cbsurf = {0};

   while (level_mask) {
      unsigned level = u_bit_scan(&level_mask);

      /* The smaller the mipmap level, the less layers there are
       * as far as 3D textures are concerned. */
      max_layer = util_max_layer(&tex->buffer.b.b, level);
      checked_last_layer = MIN2(last_layer, max_layer);

      for (layer = first_layer; layer <= checked_last_layer; layer++) {
         cbsurf.texture = &tex->buffer.b.b;
         cbsurf.format = tex->buffer.b.b.format;
         cbsurf.level = level;
         cbsurf.first_layer = layer;
         cbsurf.last_layer = layer;

         /* Required before and after FMASK and DCC_DECOMPRESS. */
         if (custom_blend == sctx->custom_blend_fmask_decompress ||
             custom_blend == sctx->custom_blend_dcc_decompress)
            si_set_barrier_flags(sctx, SI_BARRIER_SYNC_AND_INV_CB);

         si_blitter_begin(sctx, SI_DECOMPRESS);
         util_blitter_custom_color(sctx->blitter, &cbsurf, custom_blend);
         si_blitter_end(sctx);

         if (custom_blend == sctx->custom_blend_fmask_decompress ||
             custom_blend == sctx->custom_blend_dcc_decompress) {
            si_set_barrier_flags(sctx, SI_BARRIER_SYNC_AND_INV_CB);
         }

         /* When running FMASK decompression with DCC, we need to run the "eliminate fast clear" pass
          * separately because FMASK decompression doesn't eliminate DCC fast clear. This makes
          * render->texture transitions more expensive. It can be disabled by
          * allow_dcc_msaa_clear_to_reg_for_bpp.
          *
          * TODO: When we get here, change the compression to TC-compatible on the next clear
          *       to disable both the FMASK decompression and fast clear elimination passes.
          */
         if (sctx->screen->allow_dcc_msaa_clear_to_reg_for_bpp[util_logbase2(tex->surface.bpe)] &&
             custom_blend == sctx->custom_blend_fmask_decompress &&
             vi_dcc_enabled(tex, level)) {
            si_blitter_begin(sctx, SI_DECOMPRESS);
            util_blitter_custom_color(sctx->blitter, &cbsurf, sctx->custom_blend_eliminate_fastclear);
            si_blitter_end(sctx);
         }
      }

      /* The texture will always be dirty if some layers aren't flushed.
       * I don't think this case occurs often though. */
      if (first_layer == 0 && last_layer >= max_layer) {
         tex->dirty_level_mask &= ~(1 << level);
      }
   }

   sctx->decompression_enabled = false;
   si_make_CB_shader_coherent(sctx, tex->buffer.b.b.nr_samples, vi_dcc_enabled(tex, first_level),
                              tex->surface.u.gfx9.color.dcc.pipe_aligned);

   /* Restore gfx11_force_msaa_num_samples_zero. */
   if (sctx->gfx11_force_msaa_num_samples_zero) {
      sctx->gfx11_force_msaa_num_samples_zero = false;
      si_update_ps_iter_samples(sctx);
   }

expand_fmask:
   if (need_fmask_expand && tex->surface.fmask_offset && !tex->fmask_is_identity) {
      assert(sctx->gfx_level < GFX11); /* no FMASK on gfx11 */
      si_compute_expand_fmask(&sctx->b, &tex->buffer.b.b);
      tex->fmask_is_identity = true;
   }
}

static void si_decompress_color_texture(struct si_context *sctx, struct si_texture *tex,
                                        unsigned first_level, unsigned last_level,
                                        bool need_fmask_expand)
{
   assert(sctx->gfx_level < GFX11);

   /* CMASK or DCC can be discarded and we can still end up here. */
   if (!tex->cmask_buffer && !tex->surface.fmask_size &&
       !vi_dcc_enabled(tex, first_level))
      return;

   si_blit_decompress_color(sctx, tex, first_level, last_level, 0,
                            util_max_layer(&tex->buffer.b.b, first_level), false,
                            need_fmask_expand);
}

static void si_decompress_sampler_color_textures(struct si_context *sctx,
                                                 struct si_samplers *textures)
{
   unsigned i;
   unsigned mask = textures->needs_color_decompress_mask;

   assert(sctx->gfx_level < GFX11);

   while (mask) {
      struct pipe_sampler_view *view;
      struct si_texture *tex;

      i = u_bit_scan(&mask);

      view = textures->views[i];
      assert(view);

      tex = (struct si_texture *)view->texture;

      si_decompress_color_texture(sctx, tex, view->u.tex.first_level, view->u.tex.last_level,
                                  false);
   }
}

static void si_decompress_image_color_textures(struct si_context *sctx, struct si_images *images)
{
   unsigned i;
   unsigned mask = images->needs_color_decompress_mask;

   assert(sctx->gfx_level < GFX11);

   while (mask) {
      const struct pipe_image_view *view;
      struct si_texture *tex;

      i = u_bit_scan(&mask);

      view = &images->views[i];
      assert(view->resource->target != PIPE_BUFFER);

      tex = (struct si_texture *)view->resource;

      si_decompress_color_texture(sctx, tex, view->u.tex.level, view->u.tex.level,
                                  view->access & PIPE_IMAGE_ACCESS_WRITE);
   }
}

static void si_check_render_feedback_texture(struct si_context *sctx, struct si_texture *tex,
                                             unsigned first_level, unsigned last_level,
                                             unsigned first_layer, unsigned last_layer)
{
   bool render_feedback = false;

   assert(sctx->gfx_level < GFX12);

   if (!vi_dcc_enabled(tex, first_level))
      return;

   for (unsigned j = 0; j < sctx->framebuffer.state.nr_cbufs; ++j) {
      struct pipe_surface *surf = &sctx->framebuffer.state.cbufs[j];

      if (!sctx->framebuffer.state.cbufs[j].texture)
         continue;

      if (tex == (struct si_texture *)surf->texture && surf->level >= first_level &&
          surf->level <= last_level && surf->first_layer <= last_layer &&
          surf->last_layer >= first_layer) {
         render_feedback = true;
         break;
      }
   }

   if (render_feedback)
      si_texture_disable_dcc(sctx, tex);
}

static void si_check_render_feedback_textures(struct si_context *sctx, struct si_samplers *textures,
                                              uint32_t in_use_mask)
{
   uint32_t mask = textures->enabled_mask & in_use_mask;

   assert(sctx->gfx_level < GFX12);

   while (mask) {
      const struct pipe_sampler_view *view;
      struct si_texture *tex;

      unsigned i = u_bit_scan(&mask);

      view = textures->views[i];
      if (view->texture->target == PIPE_BUFFER)
         continue;

      tex = (struct si_texture *)view->texture;

      si_check_render_feedback_texture(sctx, tex, view->u.tex.first_level, view->u.tex.last_level,
                                       view->u.tex.first_layer, view->u.tex.last_layer);
   }
}

static void si_check_render_feedback_images(struct si_context *sctx, struct si_images *images,
                                            uint32_t in_use_mask)
{
   uint32_t mask = images->enabled_mask & in_use_mask;

   assert(sctx->gfx_level < GFX12);

   while (mask) {
      const struct pipe_image_view *view;
      struct si_texture *tex;

      unsigned i = u_bit_scan(&mask);

      view = &images->views[i];
      if (view->resource->target == PIPE_BUFFER)
         continue;

      tex = (struct si_texture *)view->resource;

      si_check_render_feedback_texture(sctx, tex, view->u.tex.level, view->u.tex.level,
                                       view->u.tex.first_layer, view->u.tex.last_layer);
   }
}

static void si_check_render_feedback_resident_textures(struct si_context *sctx)
{
   assert(sctx->gfx_level < GFX12);

   util_dynarray_foreach (&sctx->resident_tex_handles, struct si_texture_handle *, tex_handle) {
      struct pipe_sampler_view *view;
      struct si_texture *tex;

      view = (*tex_handle)->view;
      if (view->texture->target == PIPE_BUFFER)
         continue;

      tex = (struct si_texture *)view->texture;

      si_check_render_feedback_texture(sctx, tex, view->u.tex.first_level, view->u.tex.last_level,
                                       view->u.tex.first_layer, view->u.tex.last_layer);
   }
}

static void si_check_render_feedback_resident_images(struct si_context *sctx)
{
   assert(sctx->gfx_level < GFX12);

   util_dynarray_foreach (&sctx->resident_img_handles, struct si_image_handle *, img_handle) {
      struct pipe_image_view *view;
      struct si_texture *tex;

      view = &(*img_handle)->view;
      if (view->resource->target == PIPE_BUFFER)
         continue;

      tex = (struct si_texture *)view->resource;

      si_check_render_feedback_texture(sctx, tex, view->u.tex.level, view->u.tex.level,
                                       view->u.tex.first_layer, view->u.tex.last_layer);
   }
}

static void si_check_render_feedback(struct si_context *sctx)
{
   assert(sctx->gfx_level < GFX12);

   if (!sctx->need_check_render_feedback)
      return;

   /* There is no render feedback if color writes are disabled.
    * (e.g. a pixel shader with image stores)
    */
   if (!si_any_colorbuffer_written(sctx))
      return;

   if (sctx->shaders[MESA_SHADER_FRAGMENT].cso) {
      struct si_shader_info *info = &sctx->shaders[MESA_SHADER_FRAGMENT].cso->info;

      si_check_render_feedback_images(sctx, &sctx->images[MESA_SHADER_FRAGMENT],
                                      BITFIELD_MASK(info->base.num_images));
      si_check_render_feedback_textures(sctx, &sctx->samplers[MESA_SHADER_FRAGMENT],
                                        info->base.textures_used);
   }

   si_check_render_feedback_resident_images(sctx);
   si_check_render_feedback_resident_textures(sctx);

   sctx->need_check_render_feedback = false;
}

static void si_decompress_resident_color_textures(struct si_context *sctx)
{
   assert(sctx->gfx_level < GFX11);

   util_dynarray_foreach (&sctx->resident_tex_needs_color_decompress, struct si_texture_handle *,
                          tex_handle) {
      struct pipe_sampler_view *view = (*tex_handle)->view;
      struct si_texture *tex = (struct si_texture *)view->texture;

      si_decompress_color_texture(sctx, tex, view->u.tex.first_level, view->u.tex.last_level,
                                  false);
   }
}

static void si_decompress_resident_depth_textures(struct si_context *sctx)
{
   util_dynarray_foreach (&sctx->resident_tex_needs_depth_decompress, struct si_texture_handle *,
                          tex_handle) {
      struct pipe_sampler_view *view = (*tex_handle)->view;
      struct si_sampler_view *sview = (struct si_sampler_view *)view;
      struct si_texture *tex = (struct si_texture *)view->texture;

      si_decompress_depth(sctx, tex, sview->is_stencil_sampler ? PIPE_MASK_S : PIPE_MASK_Z,
                          view->u.tex.first_level, view->u.tex.last_level, 0,
                          util_max_layer(&tex->buffer.b.b, view->u.tex.first_level));
   }
}

static void si_decompress_resident_images(struct si_context *sctx)
{
   assert(sctx->gfx_level < GFX11);

   util_dynarray_foreach (&sctx->resident_img_needs_color_decompress, struct si_image_handle *,
                          img_handle) {
      struct pipe_image_view *view = &(*img_handle)->view;
      struct si_texture *tex = (struct si_texture *)view->resource;

      si_decompress_color_texture(sctx, tex, view->u.tex.level, view->u.tex.level,
                                  view->access & PIPE_IMAGE_ACCESS_WRITE);
   }
}

void gfx6_decompress_textures(struct si_context *sctx, unsigned shader_mask)
{
   unsigned compressed_colortex_counter, mask;
   bool need_flush = false;

   if (sctx->blitter_running)
      return;

   /* Update the compressed_colortex_mask if necessary. */
   compressed_colortex_counter = p_atomic_read(&sctx->screen->compressed_colortex_counter);
   if (compressed_colortex_counter != sctx->last_compressed_colortex_counter) {
      sctx->last_compressed_colortex_counter = compressed_colortex_counter;
      si_update_needs_color_decompress_masks(sctx);
   }

   /* Decompress color & depth textures if needed. */
   mask = sctx->shader_needs_decompress_mask & shader_mask;
   while (mask) {
      unsigned i = u_bit_scan(&mask);

      if (sctx->samplers[i].needs_depth_decompress_mask) {
         need_flush |= si_decompress_sampler_depth_textures(sctx, &sctx->samplers[i]);
      }
      if (sctx->samplers[i].needs_color_decompress_mask) {
         si_decompress_sampler_color_textures(sctx, &sctx->samplers[i]);
      }
      if (sctx->images[i].needs_color_decompress_mask) {
         si_decompress_image_color_textures(sctx, &sctx->images[i]);
      }
   }

   if (sctx->gfx_level == GFX10_3 && need_flush) {
      /* This fixes a corruption with the following sequence:
       *   - fast clear depth
       *   - decompress depth
       *   - draw
       * (see https://gitlab.freedesktop.org/drm/amd/-/issues/1810#note_1170171)
       */
      sctx->b.flush(&sctx->b, NULL, RADEON_FLUSH_ASYNC_START_NEXT_GFX_IB_NOW);
   }

   if (sctx->uses_bindless_samplers & shader_mask) {
      si_decompress_resident_color_textures(sctx);
      si_decompress_resident_depth_textures(sctx);
   }

   if (sctx->uses_bindless_images & shader_mask)
      si_decompress_resident_images(sctx);

   if (shader_mask & BITFIELD_BIT(MESA_SHADER_FRAGMENT)) {
      if (sctx->ps_uses_fbfetch) {
         struct pipe_surface *cb0 = &sctx->framebuffer.state.cbufs[0];
         si_decompress_color_texture(sctx, (struct si_texture *)cb0->texture,
                                     cb0->first_layer, cb0->last_layer, false);
      }

      si_check_render_feedback(sctx);
   }
}

void gfx11_decompress_textures(struct si_context *sctx, unsigned shader_mask)
{
   if (sctx->blitter_running)
      return;

   /* Decompress depth textures if needed. */
   unsigned mask = sctx->shader_needs_decompress_mask & shader_mask;
   u_foreach_bit(i, mask) {
      assert(sctx->samplers[i].needs_depth_decompress_mask);
      si_decompress_sampler_depth_textures(sctx, &sctx->samplers[i]);
   }

   /* Decompress bindless depth textures and disable DCC for render feedback. */
   if (sctx->uses_bindless_samplers & shader_mask)
      si_decompress_resident_depth_textures(sctx);

   if (shader_mask & BITFIELD_BIT(MESA_SHADER_FRAGMENT))
      si_check_render_feedback(sctx);
}

/* Helper for decompressing a portion of a color or depth resource before
 * blitting if any decompression is needed.
 * The driver doesn't decompress resources automatically while u_blitter is
 * rendering. */
void si_decompress_subresource(struct pipe_context *ctx, struct pipe_resource *tex, unsigned planes,
                               unsigned level, unsigned first_layer, unsigned last_layer,
                               bool need_fmask_expand)
{
   struct si_context *sctx = (struct si_context *)ctx;
   struct si_texture *stex = (struct si_texture *)tex;

   if (sctx->gfx_level >= GFX12)
      return;

   if (stex->db_compatible) {
      planes &= PIPE_MASK_Z | PIPE_MASK_S;

      if (!stex->surface.has_stencil)
         planes &= ~PIPE_MASK_S;

      /* If we've rendered into the framebuffer and it's a blitting
       * source, make sure the decompression pass is invoked
       * by dirtying the framebuffer.
       */
      if (sctx->framebuffer.state.zsbuf.level == level &&
          sctx->framebuffer.state.zsbuf.texture == tex)
         si_fb_barrier_after_rendering(sctx, SI_FB_BARRIER_SYNC_DB);

      si_decompress_depth(sctx, stex, planes, level, level, first_layer, last_layer);
   } else if (stex->surface.fmask_size || stex->cmask_buffer ||
              vi_dcc_enabled(stex, level)) {
      /* If we've rendered into the framebuffer and it's a blitting
       * source, make sure the decompression pass is invoked
       * by dirtying the framebuffer.
       */
      for (unsigned i = 0; i < sctx->framebuffer.state.nr_cbufs; i++) {
         if (sctx->framebuffer.state.cbufs[i].level == level &&
             sctx->framebuffer.state.cbufs[i].texture == tex) {
            si_fb_barrier_after_rendering(sctx, SI_FB_BARRIER_SYNC_CB);
            break;
         }
      }

      si_blit_decompress_color(sctx, stex, level, level, first_layer, last_layer, false,
                               need_fmask_expand);
   }
}

void si_resource_copy_region(struct pipe_context *ctx, struct pipe_resource *dst,
                             unsigned dst_level, unsigned dstx, unsigned dsty, unsigned dstz,
                             struct pipe_resource *src, unsigned src_level,
                             const struct pipe_box *src_box)
{
   struct si_context *sctx = (struct si_context *)ctx;

   /* Handle buffers first. */
   if (dst->target == PIPE_BUFFER && src->target == PIPE_BUFFER) {
      si_barrier_before_simple_buffer_op(sctx, 0, dst, src);
      si_copy_buffer(sctx, dst, src, dstx, src_box->x, src_box->width);
      si_barrier_after_simple_buffer_op(sctx, 0, dst, src);
      return;
   }

   if (si_compute_copy_image(sctx, dst, dst_level, src, src_level, dstx, dsty, dstz, src_box, true))
      return;

   si_gfx_copy_image(sctx, dst, dst_level, dstx, dsty, dstz, src, src_level, src_box);
}

void si_gfx_copy_image(struct si_context *sctx, struct pipe_resource *dst,
                       unsigned dst_level, unsigned dstx, unsigned dsty, unsigned dstz,
                       struct pipe_resource *src, unsigned src_level,
                       const struct pipe_box *src_box)
{
   struct si_texture *ssrc = (struct si_texture *)src;
   struct pipe_surface dst_surf;
   struct pipe_sampler_view src_templ, *src_view;
   struct pipe_box dstbox;

   /* If the blitter isn't available fail here instead of crashing. */
   if (!sctx->blitter) {
      mesa_loge("si_resource_copy_region failed src_format: %s dst_format: %s",
                util_format_name(src->format), util_format_name(dst->format));
      return;
   }

   assert(u_max_sample(dst) == u_max_sample(src));

   /* The driver doesn't decompress resources automatically while
    * u_blitter is rendering. */
   si_decompress_subresource(&sctx->b, src, PIPE_MASK_RGBAZS, src_level, src_box->z,
                             src_box->z + src_box->depth - 1, false);

   util_blitter_default_dst_texture(&dst_surf, dst, dst_level, dstz);
   util_blitter_default_src_texture(sctx->blitter, &src_templ, src, src_level);

   assert(!util_format_is_compressed(src->format) && !util_format_is_compressed(dst->format));
   assert(!util_format_is_subsampled_422(src->format));

   /* We can't blit as floats because it wouldn't preserve NaNs.
    * Z32_FLOAT needs to keep using floats.
    */
   if ((util_format_is_float(dst_surf.format) &&
        !util_format_is_depth_or_stencil(dst_surf.format)) ||
       !util_blitter_is_copy_supported(sctx->blitter, dst, src)) {
      switch (ssrc->surface.bpe) {
      case 1:
         dst_surf.format = src_templ.format = PIPE_FORMAT_R8_UINT;
         break;
      case 2:
         dst_surf.format = src_templ.format = PIPE_FORMAT_R16_UINT;
         break;
      case 4:
         dst_surf.format = src_templ.format = PIPE_FORMAT_R32_UINT;
         break;
      case 8:
         dst_surf.format = src_templ.format = PIPE_FORMAT_R32G32_UINT;
         break;
      case 16:
         dst_surf.format = src_templ.format = PIPE_FORMAT_R32G32B32A32_UINT;
         break;
      default:
         mesa_loge("Unhandled format %s with blocksize %u",
                   util_format_short_name(src->format), ssrc->surface.bpe);
         assert(0);
      }
   }

   /* SNORM blitting has precision issues on some chips. Use the SINT
    * equivalent instead, which doesn't force DCC decompression.
    */
   if (util_format_is_snorm(dst_surf.format))
      dst_surf.format = src_templ.format = util_format_snorm_to_sint(dst_surf.format);

   vi_disable_dcc_if_incompatible_format(sctx, dst, dst_level, dst_surf.format);
   vi_disable_dcc_if_incompatible_format(sctx, src, src_level, src_templ.format);

   /* Initialize the sampler view. */
   src_view = sctx->b.create_sampler_view(&sctx->b, src, &src_templ);

   u_box_3d(dstx, dsty, dstz, abs(src_box->width), abs(src_box->height), abs(src_box->depth),
            &dstbox);

   /* Copy. */
   si_blitter_begin(sctx, SI_COPY);
   util_blitter_blit_generic(sctx->blitter, &dst_surf, &dstbox, src_view, src_box, src->width0,
                             src->height0, PIPE_MASK_RGBAZS, PIPE_TEX_FILTER_NEAREST, NULL,
                             false, false, 0, NULL);
   si_blitter_end(sctx);

   pipe_sampler_view_reference(&src_view, NULL);
}

static void si_blit(struct pipe_context *ctx, const struct pipe_blit_info *info)
{
   struct si_context *sctx = (struct si_context *)ctx;
   struct si_texture *sdst = (struct si_texture *)info->dst.resource;

   if (sctx->gfx_level >= GFX7 &&
       (info->dst.resource->bind & PIPE_BIND_PRIME_BLIT_DST) && sdst->surface.is_linear &&
       /* Use SDMA or async compute when copying to a DRI_PRIME imported linear surface. */
       info->dst.box.x == 0 && info->dst.box.y == 0 && info->dst.box.z == 0 &&
       info->src.box.x == 0 && info->src.box.y == 0 && info->src.box.z == 0 &&
       info->dst.level == 0 && info->src.level == 0 &&
       info->src.box.width == info->dst.resource->width0 &&
       info->src.box.height == info->dst.resource->height0 &&
       info->src.box.depth == 1 &&
       util_can_blit_via_copy_region(info, true, sctx->render_cond != NULL)) {
      struct si_texture *ssrc = (struct si_texture *)info->src.resource;

      /* Try SDMA first... */
      if (si_sdma_copy_image(sctx, sdst, ssrc))
         return;

      /* ... and use async compute as the fallback. */
      struct si_screen *sscreen = sctx->screen;

      simple_mtx_lock(&sscreen->async_compute_context_lock);
      if (!sscreen->async_compute_context)
         si_init_aux_async_compute_ctx(sscreen);

      if (sscreen->async_compute_context) {
         si_compute_copy_image((struct si_context*)sctx->screen->async_compute_context,
                               info->dst.resource, 0, info->src.resource, 0, 0, 0, 0,
                               &info->src.box, false);
         si_flush_gfx_cs((struct si_context*)sctx->screen->async_compute_context, 0, NULL);
         simple_mtx_unlock(&sscreen->async_compute_context_lock);
         return;
      }

      simple_mtx_unlock(&sscreen->async_compute_context_lock);
   }

   if (unlikely(sctx->sqtt_enabled))
      sctx->sqtt_next_event = EventCmdCopyImage;

   if (si_compute_blit(sctx, info, NULL, 0, 0, true))
      return;

   si_gfx_blit(ctx, info);
}

void si_gfx_blit(struct pipe_context *ctx, const struct pipe_blit_info *info)
{
   struct si_context *sctx = (struct si_context *)ctx;

   assert(util_blitter_is_blit_supported(sctx->blitter, info));

   /* The driver doesn't decompress resources automatically while
    * u_blitter is rendering. */
   vi_disable_dcc_if_incompatible_format(sctx, info->src.resource, info->src.level,
                                         info->src.format);
   vi_disable_dcc_if_incompatible_format(sctx, info->dst.resource, info->dst.level,
                                         info->dst.format);
   si_decompress_subresource(ctx, info->src.resource, PIPE_MASK_RGBAZS, info->src.level,
                             info->src.box.z, info->src.box.z + info->src.box.depth - 1,
                             false);

   if (unlikely(sctx->sqtt_enabled))
      sctx->sqtt_next_event = EventCmdBlitImage;

   /* Use a custom MSAA resolving pixel shader. */
   void *fs = NULL;
   if (!util_format_is_depth_or_stencil(info->dst.resource->format) &&
       !util_format_is_depth_or_stencil(info->src.resource->format) &&
       !util_format_is_pure_integer(info->dst.format) &&
       info->dst.resource->nr_samples <= 1 &&
       info->src.resource->nr_samples >= 2 &&
       !info->sample0_only &&
       (info->filter == PIPE_TEX_FILTER_NEAREST ||
        /* No scaling */
        (info->dst.box.width == abs(info->src.box.width) &&
         info->dst.box.height == abs(info->src.box.height)))) {
      union ac_ps_resolve_key key;
      key.key = 0;

      /* LLVM is slower on GFX10.3 and older because it doesn't form VMEM clauses and it's more
       * difficult to force them with optimization barriers when FMASK is used.
       */
      key.use_aco = true;
      key.src_is_array = info->src.resource->target == PIPE_TEXTURE_1D_ARRAY ||
                         info->src.resource->target == PIPE_TEXTURE_2D_ARRAY ||
                         info->src.resource->target == PIPE_TEXTURE_CUBE ||
                         info->src.resource->target == PIPE_TEXTURE_CUBE_ARRAY;
      key.log_samples = util_logbase2(info->src.resource->nr_samples);
      key.last_dst_channel = util_format_get_last_component(info->dst.format);
      key.last_src_channel = util_format_get_last_component(info->src.format);
      key.last_src_channel = MIN2(key.last_src_channel, key.last_dst_channel);
      key.x_clamp_to_edge = si_should_blit_clamp_to_edge(info, BITFIELD_BIT(0));
      key.y_clamp_to_edge = si_should_blit_clamp_to_edge(info, BITFIELD_BIT(1));
      key.a16 = sctx->gfx_level >= GFX9 && util_is_box_sint16(&info->dst.box) &&
                util_is_box_sint16(&info->src.box);
      unsigned max_dst_chan_size = util_format_get_max_channel_size(info->dst.format);
      unsigned max_src_chan_size = util_format_get_max_channel_size(info->src.format);

      if (key.use_aco && util_format_is_float(info->dst.format) && max_dst_chan_size == 32) {
         /* TODO: ACO doesn't meet precision expectations of this test when the destination format
          * is R32G32B32A32_FLOAT, the source format is R8G8B8A8_UNORM, and the resolving math uses
          * FP16. It's theoretically arguable whether FP16 is legal in this case. LLVM passes
          * the test.
          *
          * piglit/bin/copyteximage CUBE -samples=2 -auto
          */
         key.d16 = 0;
      } else {
         /* Resolving has precision issues all the way down to R11G11B10_FLOAT. */
         key.d16 = ((!key.use_aco && !sctx->screen->use_aco && sctx->gfx_level >= GFX8) ||
                    /* ACO doesn't support D16 on GFX8 */
                    ((key.use_aco || sctx->screen->use_aco) && sctx->gfx_level >= GFX9)) &&
                   MIN2(max_dst_chan_size, max_src_chan_size) <= 10;
      }

      fs = _mesa_hash_table_u64_search(sctx->ps_resolve_shaders, key.key);
      if (!fs) {
         struct ac_ps_resolve_options options = {
            .nir_options = sctx->b.screen->nir_options[MESA_SHADER_FRAGMENT],
            .info = &sctx->screen->info,
            .use_aco = sctx->screen->use_aco,
            .no_fmask = sctx->screen->debug_flags & DBG(NO_FMASK),
            .print_key = si_can_dump_shader(sctx->screen, MESA_SHADER_FRAGMENT, SI_DUMP_SHADER_KEY),
         };

         fs = si_create_shader_state(sctx, ac_create_resolve_ps(&options, &key));
         _mesa_hash_table_u64_insert(sctx->ps_resolve_shaders, key.key, fs);
      }
   }

   si_blitter_begin(sctx, SI_BLIT | (info->render_condition_enable ? 0 : SI_DISABLE_RENDER_COND));
   util_blitter_blit(sctx->blitter, info, fs);
   si_blitter_end(sctx);
}

static bool si_generate_mipmap(struct pipe_context *ctx, struct pipe_resource *tex,
                               enum pipe_format format, unsigned base_level, unsigned last_level,
                               unsigned first_layer, unsigned last_layer)
{
   struct si_context *sctx = (struct si_context *)ctx;
   struct si_texture *stex = (struct si_texture *)tex;

   if (!util_blitter_is_copy_supported(sctx->blitter, tex, tex))
      return false;

   /* The driver doesn't decompress resources automatically while
    * u_blitter is rendering. */
   vi_disable_dcc_if_incompatible_format(sctx, tex, base_level, format);
   si_decompress_subresource(ctx, tex, PIPE_MASK_RGBAZS, base_level, first_layer, last_layer,
                             false);

   /* Clear dirty_level_mask for the levels that will be overwritten. */
   assert(base_level < last_level);
   stex->dirty_level_mask &= ~BITFIELD_RANGE(base_level + 1, last_level - base_level);

   sctx->generate_mipmap_for_depth = stex->is_depth;

   si_blitter_begin(sctx, SI_BLIT | SI_DISABLE_RENDER_COND);
   util_blitter_generate_mipmap(sctx->blitter, tex, format, base_level, last_level, first_layer,
                                last_layer);
   si_blitter_end(sctx);

   sctx->generate_mipmap_for_depth = false;
   return true;
}

static void si_flush_resource(struct pipe_context *ctx, struct pipe_resource *res)
{
   struct si_context *sctx = (struct si_context *)ctx;
   struct si_texture *tex = (struct si_texture *)res;

   if (sctx->gfx_level >= GFX12 || res->target == PIPE_BUFFER)
      return;

   if (!tex->is_depth && (tex->cmask_buffer || vi_dcc_enabled(tex, 0))) {
      si_blit_decompress_color(sctx, tex, 0, res->last_level, 0, util_max_layer(res, 0),
                               false, false);

      if (tex->surface.display_dcc_offset && tex->displayable_dcc_dirty) {
         si_retile_dcc(sctx, tex);
         tex->displayable_dcc_dirty = false;
      }
   }
}

void si_flush_implicit_resources(struct si_context *sctx)
{
   assert(sctx->gfx_level < GFX12);

   hash_table_foreach(sctx->dirty_implicit_resources, entry) {
      si_flush_resource(&sctx->b, entry->data);
      pipe_resource_reference((struct pipe_resource **)&entry->data, NULL);
   }
   _mesa_hash_table_clear(sctx->dirty_implicit_resources, NULL);
}

void si_decompress_dcc(struct si_context *sctx, struct si_texture *tex)
{
   assert(sctx->gfx_level < GFX12);
   assert(!tex->is_depth);

   /* If graphics is disabled, we can't decompress DCC, but it shouldn't
    * be compressed either. The caller should simply discard it.
    * If blitter is running, we can't decompress DCC either because it
    * will cause a blitter recursion.
    */
   if (!tex->surface.meta_offset || !sctx->is_gfx_queue || sctx->blitter_running)
      return;

   si_blit_decompress_color(sctx, tex, 0, tex->buffer.b.b.last_level, 0,
                            util_max_layer(&tex->buffer.b.b, 0), true, false);
}

void si_init_blit_functions(struct si_context *sctx)
{
   sctx->b.resource_copy_region = si_resource_copy_region;

   if (sctx->is_gfx_queue) {
      sctx->b.blit = si_blit;
      sctx->b.flush_resource = si_flush_resource;
      sctx->b.generate_mipmap = si_generate_mipmap;
   }
}
