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Subject: [SAM] CFP - International Workshop on Peer-to-Peer Network Virtual
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================ CALL FOR PAPERS ================
P2P-NVE 2007
International Workshop on Peer-to-Peer Network Virtual Environments 2007
in conjunction with
The 13th International Conference on Parallel and Distributed Systems
(ICPADS 2007)
December 5 -7, 2007
National Tsing Hua University, Hsinchu, Taiwan 

http://acnlab.csie.ncu.edu.tw/P2PNVE2007.

=================================================
About P2P-NVE 2007

The rapid growth and popularity of networked virtual environments (NVEs)
such as Massively Multiplayer Online Games (MMOGs) in recent years have
spawned a series of research interests in constructing such large-scale
virtual environments. For increasing scalability and decreasing the cost
of management and deployment, more and more studies propose using
peer-to-peer (P2P) architectures to construct large-scale NVEs for
games, multimedia virtual worlds and other applications. The goal of
such research is to support an Earth-scale virtual environment or to
make hosting virtual worlds more affordable than existing client-server
approaches. However, existing solutions for consistency control,
persistent data storage, multimedia data dissemination, and
cheat-prevention may not be straightforwardly adapted to such new
environments, novel ideas and designs thus are needed to realize the
potential of P2P-based NVEs.

The theme of this workshop is to solicit original and previously
unpublished new ideas on the construction and realization of P2P-based
NVEs, with a focus to facilitate discussions and idea exchanges by both
academics and practitioners. All papers accepted for the workshop will
be included in the IEEE Xplore Digital Library and will be included in
the proceedings published by the IEEE Computer Society.

Topics of interest include, but are not limited to:

 

* Constructions of P2P overlays for NVEs

* Multicast for P2P NVEs

* P2P NVE content distribution

* 3D streaming for P2P NVEs

* Voice communication on P2P NVEs

* Persistent storage for P2P NVEs

* Security and cheat-prevention mechanisms for P2P games

* Data structures and queries for P2P NVEs

* Consistency control for P2P NVEs

* Design considerations for P2P NVEs

* P2P NVE applications on mobile devices

* Prototype P2P virtual environment systems

 

Important Dates

 

Paper Submission:                  July 10, 2007

Author Notification:                August 10, 2007

Camera Ready Copy Due:     September 2, 2007

 

Paper Submission 

Authors are invited to submit an electronic version of original,
unpublished manuscripts, not to exceed 8 double-columned, single-spaced
pages, to web site http://acnlab.csie.ncu.edu.tw/P2PNVE2007. Submitted
papers should be in be in PDF format in accordance with IEEE Computer
Society guidelines
(ftp://pubftp.computer.org/press/outgoing/proceedings). All submitted
papers will be refereed by reviewers in terms of originality,
contribution, correctness, and presentation.

 

 


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<body lang=3DZH-TW link=3Dblue vlink=3Dpurple =
style=3D'text-justify-trim:punctuation'>

<div class=3DSection1 style=3D'layout-grid:18.0pt'>

<p class=3DMsoNormal><font size=3D2 face=3D"Times New Roman"><span =
lang=3DEN-US
style=3D'font-size:10.0pt'>=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
 CALL FOR PAPERS =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D<br>
P2P-NVE 2007<br>
International Workshop on Peer-to-Peer Network Virtual Environments =
2007<br>
in conjunction with<br>
The 13th International Conference on Parallel and Distributed Systems =
(ICPADS
2007)<br>
December 5 -7, 2007<br>
</span></font><font size=3D2><span lang=3DEN-US =
style=3D'font-size:10.0pt'>National</span></font><font
 size=3D2><span lang=3DEN-US style=3D'font-size:10.0pt'> =
</span></font><font size=3D2><span
  lang=3DEN-US style=3D'font-size:10.0pt'>Tsing</span></font><font =
size=3D2><span
 lang=3DEN-US style=3D'font-size:10.0pt'> </span></font><font =
size=3D2><span
  lang=3DEN-US style=3D'font-size:10.0pt'>Hua</span></font><font =
size=3D2><span
 lang=3DEN-US style=3D'font-size:10.0pt'> </span></font><font =
size=3D2><span
  lang=3DEN-US style=3D'font-size:10.0pt'>University</span></font><font =
size=3D2><span
lang=3DEN-US style=3D'font-size:10.0pt'>, </span></font><font =
size=3D2><span
  lang=3DEN-US style=3D'font-size:10.0pt'>Hsinchu</span></font><font =
size=3D2><span
 lang=3DEN-US style=3D'font-size:10.0pt'>, </span></font><font =
size=3D2><span
  lang=3DEN-US style=3D'font-size:10.0pt'>Taiwan</span></font><font =
size=3D2><span
lang=3DEN-US style=3D'font-size:10.0pt'> </span></font></p>

<p class=3DMsoNormal><font size=3D2 face=3D"Times New Roman"><span =
lang=3DEN-US
style=3D'font-size:10.0pt'><a =
href=3D"http://acnlab.csie.ncu.edu.tw/P2PNVE2007">http://acnlab.csie.ncu.=
edu.tw/P2PNVE2007</a>.</span></font></p>

<p class=3DMsoNormal><font size=3D2 face=3D"Times New Roman"><span =
lang=3DEN-US
style=3D'font-size:10.0pt'>=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
=3D=3D=3D=3D=3D=3D=3D=3D<br>
About P2P-NVE 2007</span></font></p>

<p class=3DMsoNormal =
style=3D'text-align:justify;text-justify:inter-ideograph'><font
size=3D2 face=3D"Times New Roman"><span lang=3DEN-US =
style=3D'font-size:10.0pt'>The
rapid growth and popularity of networked virtual environments (<span
class=3Dspelle>NVEs</span>) such as Massively Multiplayer Online Games =
(<span
class=3Dspelle>MMOGs</span>) in recent years have spawned a series of =
research
interests in constructing such large-scale virtual environments. For =
increasing
scalability and decreasing the cost of management and deployment, more =
and more
studies propose using peer-to-peer (P2P) architectures to construct =
large-scale
<span class=3Dspelle>NVEs</span> for games, multimedia virtual worlds =
and other
applications. The goal of such research is to support an Earth-scale =
virtual
environment or to make hosting virtual worlds more affordable than <span
class=3Dgrame>existing</span> client-server approaches. However, =
existing
solutions for consistency control, persistent data storage, multimedia =
data
dissemination, and cheat-prevention may not be straightforwardly adapted =
to
such new environments, novel ideas and designs thus are needed to =
realize the
potential of P2P-based <span =
class=3Dspelle>NVEs</span>.</span></font></p>

<p class=3DMsoNormal =
style=3D'text-align:justify;text-justify:inter-ideograph'><font
size=3D2 face=3D"Times New Roman"><span lang=3DEN-US =
style=3D'font-size:10.0pt'>The
theme of this workshop is to solicit original and previously unpublished =
new
ideas on the construction and realization of P2P-based <span =
class=3Dspelle>NVEs</span>,
with a focus to facilitate discussions and idea exchanges by both =
academics and
practitioners. All papers accepted for the workshop will be included in =
the
IEEE Xplore Digital Library and will be included in the proceedings =
published
by the IEEE Computer Society.</span></font></p>

<p class=3DMsoNormal><font size=3D2 face=3D"Times New Roman"><span =
lang=3DEN-US
style=3D'font-size:10.0pt'>Topics of interest include, but are not =
limited to:</span></font></p>

<p class=3DMsoNormal><font size=3D2 face=3D"Times New Roman"><span =
lang=3DEN-US
style=3D'font-size:10.0pt'>&nbsp;</span></font></p>

<p class=3DMsoNormal><font size=3D2 face=3D"Times New Roman"><span =
lang=3DEN-US
style=3D'font-size:10.0pt'>* Constructions of P2P overlays for =
NVEs</span></font></p>

<p class=3DMsoNormal><font size=3D2 face=3D"Times New Roman"><span =
lang=3DEN-US
style=3D'font-size:10.0pt'>* Multicast for P2P NVEs</span></font></p>

<p class=3DMsoNormal><font size=3D2 face=3D"Times New Roman"><span =
lang=3DEN-US
style=3D'font-size:10.0pt'>* P2P NVE content =
distribution</span></font></p>

<p class=3DMsoNormal><font size=3D2 face=3D"Times New Roman"><span =
lang=3DEN-US
style=3D'font-size:10.0pt'>* 3D streaming for P2P NVEs</span></font></p>

<p class=3DMsoNormal><font size=3D2 face=3D"Times New Roman"><span =
lang=3DEN-US
style=3D'font-size:10.0pt'>*&nbsp;Voice communication on P2P =
NVEs</span></font></p>

<p class=3DMsoNormal><font size=3D2 face=3D"Times New Roman"><span =
lang=3DEN-US
style=3D'font-size:10.0pt'>*&nbsp;Persistent storage for P2P =
NVEs</span></font></p>

<p class=3DMsoNormal><font size=3D2 face=3D"Times New Roman"><span =
lang=3DEN-US
style=3D'font-size:10.0pt'>*&nbsp;Security and cheat-prevention =
mechanisms for
P2P games</span></font></p>

<p class=3DMsoNormal><font size=3D2 face=3D"Times New Roman"><span =
lang=3DEN-US
style=3D'font-size:10.0pt'>*&nbsp;Data structures and queries for P2P =
NVEs</span></font></p>

<p class=3DMsoNormal><font size=3D2 face=3D"Times New Roman"><span =
lang=3DEN-US
style=3D'font-size:10.0pt'>*&nbsp;Consistency control for P2P =
NVEs</span></font></p>

<p class=3DMsoNormal><font size=3D2 face=3D"Times New Roman"><span =
lang=3DEN-US
style=3D'font-size:10.0pt'>*&nbsp;Design considerations for P2P =
NVEs</span></font></p>

<p class=3DMsoNormal><font size=3D2 face=3D"Times New Roman"><span =
lang=3DEN-US
style=3D'font-size:10.0pt'>*&nbsp;P2P NVE applications on mobile =
devices</span></font></p>

<p class=3DMsoNormal><font size=3D2 face=3D"Times New Roman"><span =
lang=3DEN-US
style=3D'font-size:10.0pt'>*&nbsp;Prototype P2P virtual environment =
systems</span></font></p>

<p class=3DMsoNormal><font size=3D2 face=3D"Times New Roman"><span =
lang=3DEN-US
style=3D'font-size:10.0pt'>&nbsp;</span></font></p>

<p class=3DMsoNormal><font size=3D2 face=3D"Times New Roman"><span =
lang=3DEN-US
style=3D'font-size:10.0pt'>Important Dates</span></font></p>

<p class=3DMsoNormal><font size=3D2 face=3D"Times New Roman"><span =
lang=3DEN-US
style=3D'font-size:10.0pt'>&nbsp;</span></font></p>

<p class=3DMsoNormal><font size=3D2 face=3D"Times New Roman"><span =
lang=3DEN-US
style=3D'font-size:10.0pt'>Paper
Submission:&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&n=
bsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</span></font><font size=3D2><span lang=3DEN-US =
style=3D'font-size:10.0pt'>July 10,
 2007</span></font></p>

<p class=3DMsoNormal><font size=3D2 face=3D"Times New Roman"><span =
lang=3DEN-US
style=3D'font-size:10.0pt'>Author
Notification:&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</span></font><font size=3D2><span lang=3DEN-US =
style=3D'font-size:10.0pt'>August 10,
 2007</span></font></p>

<p class=3DMsoNormal><font size=3D2 face=3D"Times New Roman"><span =
lang=3DEN-US
style=3D'font-size:10.0pt'>Camera Ready Copy =
Due:&nbsp;&nbsp;&nbsp;&nbsp; </span></font><font size=3D2><span =
lang=3DEN-US style=3D'font-size:10.0pt'>September 2, =
2007</span></font></p>

<p class=3DMsoNormal><font size=3D2 face=3D"Times New Roman"><span =
lang=3DEN-US
style=3D'font-size:10.0pt'>&nbsp;</span></font></p>

<p class=3DMsoNormal><font size=3D2 face=3D"Times New Roman"><span =
lang=3DEN-US
style=3D'font-size:10.0pt'>Paper Submission&nbsp;</span></font></p>

<p class=3DMsoNormal><font size=3D2 face=3D"Times New Roman"><span =
lang=3DEN-US
style=3D'font-size:10.0pt'>Authors are invited to submit an electronic =
version of
original, unpublished manuscripts, not to exceed 8 double-columned,
single-spaced pages, to web site <a
href=3D"http://acnlab.csie.ncu.edu.tw/P2PNVE2007">http://acnlab.csie.ncu.=
edu.tw/P2PNVE2007</a>.
Submitted papers should be in be in PDF format in accordance with IEEE =
Computer
Society guidelines (<a
href=3D"ftp://pubftp.computer.org/press/outgoing/proceedings">ftp://pubft=
p.computer.org/press/outgoing/proceedings</a>).
All submitted papers will be refereed by reviewers in terms of =
originality,
contribution, correctness, and presentation.</span></font></p>

<p class=3DMsoNormal><font size=3D2 face=3D"Times New Roman"><span =
lang=3DEN-US
style=3D'font-size:10.0pt'>&nbsp;</span></font></p>

<p class=3DMsoNormal><font size=3D3 face=3D"Times New Roman"><span =
lang=3DEN-US
style=3D'font-size:12.0pt'>&nbsp;</span></font></p>

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_______________________________________________
SAM mailing list
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From sam-bounces@irtf.org Thu May 17 17:12:19 2007
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From: "J.-R. Jiang" <jrjiang@csie.ncu.edu.tw>
To: <sam@irtf.org>
Date: Fri, 18 May 2007 05:11:55 +0800
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Please distribute the CFP below to any interested parties.

[we apologize if you receive multiple copies of this message]

=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D CALL FOR PAPERS =
=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D

P2P-NVE 2007

International Workshop on Peer-to-Peer Network Virtual Environments 2007

in conjunction with

The 13th International Conference on Parallel and Distributed Systems
(ICPADS 2007)

December 5 -7, 2007

National Tsing Hua University, Hsinchu, Taiwan=20

http://acnlab.csie.ncu.edu.tw/P2PNVE2007.

=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D

About P2P-NVE 2007

The rapid growth and popularity of networked virtual environments (NVEs)
such as Massively Multiplayer Online Games (MMOGs) in recent years have
spawned a series of research interests in constructing such large-scale
virtual environments. For increasing scalability and decreasing the cost =
of
management and deployment, more and more studies propose using =
peer-to-peer
(P2P) architectures to construct large-scale NVEs for games, multimedia
virtual worlds and other applications. The goal of such research is to
support an Earth-scale virtual environment or to make hosting virtual =
worlds
more affordable than existing client-server approaches. However, =
existing
solutions for consistency control, persistent data storage, multimedia =
data
dissemination, and cheat-prevention may not be straightforwardly adapted =
to
such new environments, novel ideas and designs thus are needed to =
realize
the potential of P2P-based NVEs.

=20

The theme of this workshop is to solicit original and previously =
unpublished
new ideas on the construction and realization of P2P-based NVEs, with a
focus to facilitate discussions and idea exchanges by both academics and
practitioners. All papers accepted for the workshop will be included in =
the
IEEE Xplore Digital Library and will be included in the proceedings
published by the IEEE Computer Society.

=20

Topics of interest include, but are not limited to:

=20

* Constructions of P2P overlays for NVEs

* Multicast for P2P NVEs

* P2P NVE content distribution

* 3D streaming for P2P NVEs

* Voice communication on P2P NVEs

* Persistent storage for P2P NVEs

* Security and cheat-prevention mechanisms for P2P games

* Data structures and queries for P2P NVEs

* Consistency control for P2P NVEs

* Design considerations for P2P NVEs

* P2P NVE applications on mobile devices

* Prototype P2P virtual environment systems

=20

Important Dates

=20

Paper Submission:                  July 10, 2007

Author Notification:                August 10, 2007

Camera Ready Copy Due:     September 2, 2007

=20

Paper Submission=20

Authors are invited to submit an electronic version of original, =
unpublished
manuscripts, not to exceed 8 double-columned, single-spaced pages, to =
web
site http://acnlab.csie.ncu.edu.tw/P2PNVE2007. Submitted papers should =
be in
be in PDF format in accordance with IEEE Computer Society guidelines
(ftp://pubftp.computer.org/press/outgoing/proceedings). All submitted =
papers
will be refereed by reviewers in terms of originality, contribution,
correctness, and presentation.

=20


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<p class=3DMsoNormal><font size=3D1 face=3DArial><span lang=3DEN-US =
style=3D'font-size:
9.0pt;font-family:Arial'>Please distribute the CFP below to any =
interested
parties.</span></font></p>

<p class=3DMsoNormal><font size=3D1 face=3DArial><span lang=3DEN-US =
style=3D'font-size:
9.0pt;font-family:Arial'>[we apologize if you receive multiple copies of =
this
message]</span></font></p>

<p class=3DMsoNormal><font size=3D1 face=3DArial><span lang=3DEN-US =
style=3D'font-size:
9.0pt;font-family:Arial'>=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
 CALL FOR PAPERS =
=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D</span></font></p>

<p class=3DMsoNormal><font size=3D1 face=3DArial><span lang=3DEN-US =
style=3D'font-size:
9.0pt;font-family:Arial'>P2P-NVE 2007</span></font></p>

<p class=3DMsoNormal><font size=3D1 face=3DArial><span lang=3DEN-US =
style=3D'font-size:
9.0pt;font-family:Arial'>International Workshop on Peer-to-Peer Network =
Virtual
Environments 2007</span></font></p>

<p class=3DMsoNormal><font size=3D1 face=3DArial><span lang=3DEN-US =
style=3D'font-size:
9.0pt;font-family:Arial'>in conjunction with</span></font></p>

<p class=3DMsoNormal><font size=3D1 face=3DArial><span lang=3DEN-US =
style=3D'font-size:
9.0pt;font-family:Arial'>The 13th International Conference on Parallel =
and
Distributed Systems (ICPADS 2007)</span></font></p>

<p class=3DMsoNormal><font size=3D1 face=3DArial><span lang=3DEN-US =
style=3D'font-size:
9.0pt;font-family:Arial'>December 5 -7, 2007</span></font></p>

<p class=3DMsoNormal><font size=3D1 face=3DArial><span lang=3DEN-US =
style=3D'font-size:
  9.0pt;font-family:Arial'>National</span></font><font size=3D1 =
face=3DArial><span
 lang=3DEN-US style=3D'font-size:9.0pt;font-family:Arial'> =
</span></font><font
  size=3D1 face=3DArial><span lang=3DEN-US =
style=3D'font-size:9.0pt;font-family:Arial'>Tsing</span></font><font
 size=3D1 face=3DArial><span lang=3DEN-US =
style=3D'font-size:9.0pt;font-family:Arial'> </span></font><font
  size=3D1 face=3DArial><span lang=3DEN-US =
style=3D'font-size:9.0pt;font-family:Arial'>Hua</span></font><font
 size=3D1 face=3DArial><span lang=3DEN-US =
style=3D'font-size:9.0pt;font-family:Arial'> </span></font><font
  size=3D1 face=3DArial><span lang=3DEN-US =
style=3D'font-size:9.0pt;font-family:Arial'>University</span></font><font=

size=3D1 face=3DArial><span lang=3DEN-US =
style=3D'font-size:9.0pt;font-family:Arial'>, </span></font><font
  size=3D1 face=3DArial><span lang=3DEN-US =
style=3D'font-size:9.0pt;font-family:Arial'>Hsinchu</span></font><font
 size=3D1 face=3DArial><span lang=3DEN-US =
style=3D'font-size:9.0pt;font-family:Arial'>,
 </span></font><font size=3D1 face=3DArial><span lang=3DEN-US =
style=3D'font-size:9.0pt;
  font-family:Arial'>Taiwan</span></font><font size=3D1 =
face=3DArial><span
lang=3DEN-US style=3D'font-size:9.0pt;font-family:Arial'> =
</span></font></p>

<p class=3DMsoNormal><font size=3D1 face=3DArial><span lang=3DEN-US =
style=3D'font-size:
9.0pt;font-family:Arial'><a =
href=3D"http://acnlab.csie.ncu.edu.tw/P2PNVE2007">http://acnlab.csie.ncu.=
edu.tw/P2PNVE2007</a>.</span></font></p>

<p class=3DMsoNormal><font size=3D1 face=3DArial><span lang=3DEN-US =
style=3D'font-size:
9.0pt;font-family:Arial'>=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
=3D=3D=3D=3D=3D=3D=3D=3D</span></font></p>

<p class=3DMsoNormal><font size=3D1 face=3DArial><span lang=3DEN-US =
style=3D'font-size:
9.0pt;font-family:Arial'>About P2P-NVE 2007</span></font></p>

<p class=3DMsoNormal><font size=3D1 face=3DArial><span lang=3DEN-US =
style=3D'font-size:
9.0pt;font-family:Arial'>The rapid growth and popularity of networked =
virtual
environments (NVEs) such as Massively Multiplayer Online Games (MMOGs) =
in
recent years have spawned a series of research interests in constructing =
such
large-scale virtual environments. For increasing scalability and =
decreasing the
cost of management and deployment, more and more studies propose using
peer-to-peer (P2P) architectures to construct large-scale NVEs for =
games,
multimedia virtual worlds and other applications. The goal of such =
research is
to support an Earth-scale virtual environment or to make hosting virtual =
worlds
more affordable than existing client-server approaches. However, =
existing
solutions for consistency control, persistent data storage, multimedia =
data
dissemination, and cheat-prevention may not be straightforwardly adapted =
to
such new environments, novel ideas and designs thus are needed to =
realize the
potential of P2P-based NVEs.</span></font></p>

<p class=3DMsoNormal><font size=3D1 face=3DArial><span lang=3DEN-US =
style=3D'font-size:
9.0pt;font-family:Arial'>&nbsp;</span></font></p>

<p class=3DMsoNormal><font size=3D1 face=3DArial><span lang=3DEN-US =
style=3D'font-size:
9.0pt;font-family:Arial'>The theme of this workshop is to solicit =
original and
previously unpublished new ideas on the construction and realization of
P2P-based NVEs, with a focus to facilitate discussions and idea =
exchanges by
both academics and practitioners. All papers accepted for the workshop =
will be
included in the IEEE Xplore Digital Library and will be included in the
proceedings published by the IEEE Computer Society.</span></font></p>

<p class=3DMsoNormal><font size=3D1 face=3DArial><span lang=3DEN-US =
style=3D'font-size:
9.0pt;font-family:Arial'>&nbsp;</span></font></p>

<p class=3DMsoNormal><font size=3D1 face=3DArial><span lang=3DEN-US =
style=3D'font-size:
9.0pt;font-family:Arial'>Topics of interest include, but are not limited =
to:</span></font></p>

<p class=3DMsoNormal><font size=3D1 face=3DArial><span lang=3DEN-US =
style=3D'font-size:
9.0pt;font-family:Arial'>&nbsp;</span></font></p>

<p class=3DMsoNormal><font size=3D1 face=3DArial><span lang=3DEN-US =
style=3D'font-size:
9.0pt;font-family:Arial'>* Constructions of P2P overlays for =
NVEs</span></font></p>

<p class=3DMsoNormal><font size=3D1 face=3DArial><span lang=3DEN-US =
style=3D'font-size:
9.0pt;font-family:Arial'>* Multicast for P2P NVEs</span></font></p>

<p class=3DMsoNormal><font size=3D1 face=3DArial><span lang=3DEN-US =
style=3D'font-size:
9.0pt;font-family:Arial'>* P2P NVE content =
distribution</span></font></p>

<p class=3DMsoNormal><font size=3D1 face=3DArial><span lang=3DEN-US =
style=3D'font-size:
9.0pt;font-family:Arial'>* 3D streaming for P2P NVEs</span></font></p>

<p class=3DMsoNormal><font size=3D1 face=3DArial><span lang=3DEN-US =
style=3D'font-size:
9.0pt;font-family:Arial'>* Voice communication on P2P =
NVEs</span></font></p>

<p class=3DMsoNormal><font size=3D1 face=3DArial><span lang=3DEN-US =
style=3D'font-size:
9.0pt;font-family:Arial'>* Persistent storage for P2P =
NVEs</span></font></p>

<p class=3DMsoNormal><font size=3D1 face=3DArial><span lang=3DEN-US =
style=3D'font-size:
9.0pt;font-family:Arial'>* Security and cheat-prevention mechanisms for =
P2P
games</span></font></p>

<p class=3DMsoNormal><font size=3D1 face=3DArial><span lang=3DEN-US =
style=3D'font-size:
9.0pt;font-family:Arial'>* Data structures and queries for P2P =
NVEs</span></font></p>

<p class=3DMsoNormal><font size=3D1 face=3DArial><span lang=3DEN-US =
style=3D'font-size:
9.0pt;font-family:Arial'>* Consistency control for P2P =
NVEs</span></font></p>

<p class=3DMsoNormal><font size=3D1 face=3DArial><span lang=3DEN-US =
style=3D'font-size:
9.0pt;font-family:Arial'>* Design considerations for P2P =
NVEs</span></font></p>

<p class=3DMsoNormal><font size=3D1 face=3DArial><span lang=3DEN-US =
style=3D'font-size:
9.0pt;font-family:Arial'>* P2P NVE applications on mobile =
devices</span></font></p>

<p class=3DMsoNormal><font size=3D1 face=3DArial><span lang=3DEN-US =
style=3D'font-size:
9.0pt;font-family:Arial'>* Prototype P2P virtual environment =
systems</span></font></p>

<p class=3DMsoNormal><font size=3D1 face=3DArial><span lang=3DEN-US =
style=3D'font-size:
9.0pt;font-family:Arial'>&nbsp;</span></font></p>

<p class=3DMsoNormal><font size=3D1 face=3DArial><span lang=3DEN-US =
style=3D'font-size:
9.0pt;font-family:Arial'>Important Dates</span></font></p>

<p class=3DMsoNormal><font size=3D1 face=3DArial><span lang=3DEN-US =
style=3D'font-size:
9.0pt;font-family:Arial'>&nbsp;</span></font></p>

<p class=3DMsoNormal><font size=3D1 face=3DArial><span lang=3DEN-US =
style=3D'font-size:
9.0pt;font-family:Arial'>Paper
Submission:&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&n=
bsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
</span></font><font size=3D1 face=3DArial><span lang=3DEN-US =
style=3D'font-size:9.0pt;
 font-family:Arial'>July 10, 2007</span></font></p>

<p class=3DMsoNormal><font size=3D1 face=3DArial><span lang=3DEN-US =
style=3D'font-size:
9.0pt;font-family:Arial'>Author Notification:&nbsp;
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&=
nbsp;&nbsp;</span></font><font size=3D1 face=3DArial><span lang=3DEN-US =
style=3D'font-size:9.0pt;font-family:Arial'>August
 10, 2007</span></font></p>

<p class=3DMsoNormal><font size=3D1 face=3DArial><span lang=3DEN-US =
style=3D'font-size:
9.0pt;font-family:Arial'>Camera Ready Copy Due:&nbsp;&nbsp;&nbsp;&nbsp; =
</span></font><font size=3D1 face=3DArial><span lang=3DEN-US =
style=3D'font-size:9.0pt;font-family:Arial'>September
 2, 2007</span></font></p>

<p class=3DMsoNormal><font size=3D1 face=3DArial><span lang=3DEN-US =
style=3D'font-size:
9.0pt;font-family:Arial'>&nbsp;</span></font></p>

<p class=3DMsoNormal><font size=3D1 face=3DArial><span lang=3DEN-US =
style=3D'font-size:
9.0pt;font-family:Arial'>Paper Submission </span></font></p>

<p class=3DMsoNormal><font size=3D1 face=3DArial><span lang=3DEN-US =
style=3D'font-size:
9.0pt;font-family:Arial'>Authors are invited to submit an electronic =
version of
original, unpublished manuscripts, not to exceed 8 double-columned,
single-spaced pages, to web site <a
href=3D"http://acnlab.csie.ncu.edu.tw/P2PNVE2007">http://acnlab.csie.ncu.=
edu.tw/P2PNVE2007</a>.
Submitted papers should be in be in PDF format in accordance with IEEE =
Computer
Society guidelines (<a
href=3D"ftp://pubftp.computer.org/press/outgoing/proceedings">ftp://pubft=
p.computer.org/press/outgoing/proceedings</a>).
All submitted papers will be refereed by reviewers in terms of =
originality,
contribution, correctness, and presentation.</span></font></p>

<p class=3DMsoNormal><font size=3D1 face=3DArial><span lang=3DEN-US =
style=3D'font-size:
9.0pt;font-family:Arial'>&nbsp;</span></font></p>

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_______________________________________________
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From sam-bounces@irtf.org Wed May 23 14:31:43 2007
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Date: Wed, 23 May 2007 14:31:38 -0400
From: "John Buford" <buford@samrg.org>
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SAM RG is currently scheduled for Thursday AM meeting:

0900-1130 Morning Session I
Breakout 2 IRTF samrg Scalable Adaptive Multicast Research Group
Breakout 1 OPS radext RADIUS EXTensions WG
Breakout 6 RAI sipping Session Initiation Proposal Investigation WG
Breakout 4 TSV tsvwg Transport Area Working Group WG


This could change.

John

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From sam-bounces@irtf.org Tue May 29 11:27:32 2007
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Date: Tue, 29 May 2007 08:27:24 -0700 (PDT)
From: Kevin C Almeroth <almeroth@cs.ucsb.edu>
To: John Buford <buford@samrg.org>
Subject: Re: [SAM] preliminary schedule of SAM RG meeting at IETF 69
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The current agenda says Monday, July 23rd at 9am...

-Kevin

On Wed, 23 May 2007, John Buford wrote:

>> SAM RG is currently scheduled for Thursday AM meeting:
>>
>> 0900-1130 Morning Session I
>> Breakout 2 IRTF samrg Scalable Adaptive Multicast Research Group
>> Breakout 1 OPS radext RADIUS EXTensions WG
>> Breakout 6 RAI sipping Session Initiation Proposal Investigation WG
>> Breakout 4 TSV tsvwg Transport Area Working Group WG
>>
>>
>> This could change.
>>
>> John
>>
>> _______________________________________________
>> SAM mailing list
>> SAM@irtf.org
>> https://www1.ietf.org/mailman/listinfo/sam
>>

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