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#ifndef _TESTAPP_HXX
#define _TESTAPP_HXX

#include <vcl/svapp.hxx>
#include <vcl/dialog.hxx>
#include <vcl/button.hxx>
#include <vcl/field.hxx>
#include <vcl/edit.hxx>
#include <vcl/group.hxx>
#include <vcl/combobox.hxx>
#include <vcl/fixed.hxx>
#include <vcl/menu.hxx>
#include <vcl/wrkwin.hxx>
#include <svl/poolitem.hxx>


#include "editwin.hxx"


#define EXECUTE_NO					0
#define EXECUTE_POSSIBLE            1
#define EXECUTE_YES                 2
#define EXECUTEMODE_ASYNCHRON		1
#define EXECUTEMODE_DIALOGASYNCHRON 2


class MyApp;
class MainWindow : public WorkWindow
{
    MyApp *pApp;

public:
    MainWindow(MyApp *pAppl);
    virtual BOOL Close(); // derived

    void FileExit();
    void FileOpen();
    void TestGross();
    void Tree(GHEditWindow *aEditWin, Window *pBase, USHORT Indent);
    void WinTree();
    void SysDlg();
    DECL_LINK(MenuSelectHdl,MenuBar*);

};
#define PlugInDispatcher MyDispatcher
class MyDispatcher
{
    MainWindow  *pMainWin;

public:
    MyDispatcher(MainWindow  *MainWin) : pMainWin(MainWin) {};
    virtual ~MyDispatcher() {};
    virtual USHORT ExecuteFunction( USHORT nSID, SfxPoolItem** ppArgs = 0, USHORT nMode = 0);
    virtual void SetExecuteMode( USHORT nMode )
    {
        (void) nMode; /* avoid warning about unused parameter */
    };	// Ist hier sowieso egal
};

class MyApp : public Application
{
    PopupMenu  *MyMenu;
    Timer aCommandTimer;
    PlugInDispatcher *pMyDispatcher;

public:
    MyApp();
    void Main();

    virtual void				Property( ApplicationProperty& );
    virtual PlugInDispatcher*	GetDispatcher();

    MainWindow  *pMainWin;
};

// -----------------------------------------------------------------------

extern MyApp aApp;

#endif

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