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#ifndef _SVX_SHADITEM_HXX
#define _SVX_SHADITEM_HXX

// include ---------------------------------------------------------------

#include <tools/color.hxx>
#include <svl/eitem.hxx>
#include <editeng/svxenum.hxx>
#include <editeng/editengdllapi.h>

namespace rtl
{
    class OUString;
}

// class SvxShadowItem ---------------------------------------------------

/*	[Beschreibung]

    Dieses Item beschreibt ein Schattenattribut (Farbe, Breite, Lage).
*/

#define SHADOW_TOP		((USHORT)0)
#define SHADOW_BOTTOM	((USHORT)1)
#define SHADOW_LEFT		((USHORT)2)
#define SHADOW_RIGHT	((USHORT)3)

class EDITENG_DLLPUBLIC SvxShadowItem : public SfxEnumItemInterface
{
    Color 				aShadowColor;
    USHORT 				nWidth;
    SvxShadowLocation 	eLocation;
public:
    TYPEINFO();

    SvxShadowItem( const USHORT nId ,
                 const Color *pColor = 0, const USHORT nWidth = 100 /*5pt*/,
                 const SvxShadowLocation eLoc = SVX_SHADOW_NONE );

    inline SvxShadowItem& operator=( const SvxShadowItem& rFmtShadow );

    // "pure virtual Methoden" vom SfxPoolItem
    virtual int 			 operator==( const SfxPoolItem& ) const;
    virtual	bool             QueryValue( com::sun::star::uno::Any& rVal, BYTE nMemberId = 0 ) const;
    virtual	bool             PutValue( const com::sun::star::uno::Any& rVal, BYTE nMemberId = 0 );

    virtual SfxItemPresentation GetPresentation( SfxItemPresentation ePres,
                                    SfxMapUnit eCoreMetric,
                                    SfxMapUnit ePresMetric,
                                    String &rText, const IntlWrapper * = 0 ) const;

    virtual SfxPoolItem*	 Clone( SfxItemPool *pPool = 0 ) const;
    virtual SfxPoolItem*	 Create(SvStream &, USHORT) const;
    virtual SvStream&		 Store(SvStream &, USHORT nItemVersion ) const;
    virtual bool             ScaleMetrics( long nMult, long nDiv );
    virtual	bool             HasMetrics() const;

    const Color& GetColor() const {	return aShadowColor;}
    void SetColor( const Color &rNew ) { aShadowColor = rNew; }

    USHORT GetWidth() const { return nWidth; }
    SvxShadowLocation GetLocation() const { return eLocation; }

    void SetWidth( USHORT nNew ) { nWidth = nNew; }
    void SetLocation( SvxShadowLocation eNew ) { eLocation = eNew; }

        //Breite des Schattens auf der jeweiligen Seite berechnen.
    USHORT CalcShadowSpace( USHORT nShadow ) const;

    virtual USHORT			GetValueCount() const;
    virtual String			GetValueTextByPos( USHORT nPos ) const;
    virtual USHORT			GetEnumValue() const;
    virtual void			SetEnumValue( USHORT nNewVal );
};

inline SvxShadowItem &SvxShadowItem::operator=( const SvxShadowItem& rFmtShadow )
{
    aShadowColor = rFmtShadow.aShadowColor;
    nWidth = rFmtShadow.GetWidth();
    eLocation = rFmtShadow.GetLocation();
    return *this;
}

#endif // #ifndef _SVX_SHADITEM_HXX

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