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// MARKER(update_precomp.py): autogen include statement, do not remove
#include "precompiled_svx.hxx"

#include <svx/sdr/contact/viewcontactofsdrole2obj.hxx>
#include <svx/svdoole2.hxx>
#include <svx/sdr/contact/viewobjectcontactofsdrole2obj.hxx>
#include <basegfx/matrix/b2dhommatrix.hxx>
#include <svx/sdr/primitive2d/sdrole2primitive2d.hxx>
#include <drawinglayer/primitive2d/graphicprimitive2d.hxx>
#include <basegfx/polygon/b2dpolygontools.hxx>
#include <drawinglayer/primitive2d/polygonprimitive2d.hxx>
#include <drawinglayer/primitive2d/bitmapprimitive2d.hxx>
#include <svtools/colorcfg.hxx>
#include <svx/sdr/primitive2d/sdrattributecreator.hxx>
#include <vcl/svapp.hxx>
#include <svx/sdr/primitive2d/sdrolecontentprimitive2d.hxx>
#include <basegfx/matrix/b2dhommatrixtools.hxx>

//////////////////////////////////////////////////////////////////////////////

namespace sdr
{
    namespace contact
    {
        // Create a Object-Specific ViewObjectContact, set ViewContact and
        // ObjectContact. Always needs to return something.
        ViewObjectContact& ViewContactOfSdrOle2Obj::CreateObjectSpecificViewObjectContact(ObjectContact& rObjectContact)
        {
            ViewObjectContact* pRetval = new ViewObjectContactOfSdrOle2Obj(rObjectContact, *this);
            DBG_ASSERT(pRetval, "ViewContact::CreateObjectSpecificViewObjectContact() failed (!)");

            return *pRetval;
        }

        ViewContactOfSdrOle2Obj::ViewContactOfSdrOle2Obj(SdrOle2Obj& rOle2Obj)
        :	ViewContactOfSdrRectObj(rOle2Obj)
        {
        }

        ViewContactOfSdrOle2Obj::~ViewContactOfSdrOle2Obj()
        {
        }

        drawinglayer::primitive2d::Primitive2DSequence ViewContactOfSdrOle2Obj::createPrimitive2DSequenceWithParameters(
            bool bHighContrast) const
        {
            // take unrotated snap rect (direct model data) for position and size
            const Rectangle& rRectangle = GetOle2Obj().GetGeoRect();
            const basegfx::B2DRange aObjectRange(rRectangle.Left(), rRectangle.Top(), rRectangle.Right(), rRectangle.Bottom());

            // create object matrix
            const GeoStat& rGeoStat(GetOle2Obj().GetGeoStat());
            const double fShearX(rGeoStat.nShearWink ? tan((36000 - rGeoStat.nShearWink) * F_PI18000) : 0.0);
            const double fRotate(rGeoStat.nDrehWink ? (36000 - rGeoStat.nDrehWink) * F_PI18000 : 0.0);
            const basegfx::B2DHomMatrix aObjectMatrix(basegfx::tools::createScaleShearXRotateTranslateB2DHomMatrix(
                aObjectRange.getWidth(), aObjectRange.getHeight(), fShearX, fRotate,
                aObjectRange.getMinX(), aObjectRange.getMinY()));

            // Prepare attribute settings, will be used soon anyways
            const SfxItemSet& rItemSet = GetOle2Obj().GetMergedItemSet();
            const drawinglayer::attribute::SdrLineFillShadowTextAttribute aAttribute(
                drawinglayer::primitive2d::createNewSdrLineFillShadowTextAttribute(
                    rItemSet, 
                    GetOle2Obj().getText(0)));

            // #i102063# embed OLE content in an own primitive; this will be able to decompose accessing
            // the weak SdrOle2 reference and will also implement getB2DRange() for fast BoundRect
            // calculations without OLE Graphic access (which may trigger e.g. chart recalculation).
            // It will also take care of HighContrast and ScaleContent
            const drawinglayer::primitive2d::Primitive2DReference xOleContent(
                new drawinglayer::primitive2d::SdrOleContentPrimitive2D(
                    GetOle2Obj(),
                    aObjectMatrix,

                    // #i104867# add GraphicVersion number to be able to check for
                    // content change in the primitive later
                    GetOle2Obj().getEmbeddedObjectRef().getGraphicVersion(),

                    bHighContrast));
            
            // create primitive. Use Ole2 primitive here. Prepare attribute settings, will 
            // be used soon anyways. Always create primitives to allow the decomposition of 
            // SdrOle2Primitive2D to create needed invisible elements for HitTest and/or BoundRect
            const drawinglayer::primitive2d::Primitive2DSequence xOLEContent(&xOleContent, 1);
            const drawinglayer::primitive2d::Primitive2DReference xReference(
                new drawinglayer::primitive2d::SdrOle2Primitive2D(
                    xOLEContent,
                    aObjectMatrix, 
                    aAttribute));

            return drawinglayer::primitive2d::Primitive2DSequence(&xReference, 1);
        }

        drawinglayer::primitive2d::Primitive2DSequence ViewContactOfSdrOle2Obj::createViewIndependentPrimitive2DSequence() const
        {
            // do as if no HC and call standard creator
            return createPrimitive2DSequenceWithParameters(false);
        }
    } // end of namespace contact
} // end of namespace sdr

//////////////////////////////////////////////////////////////////////////////
// eof

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