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#ifndef _SFXCTRLITEM_HXX
#define _SFXCTRLITEM_HXX

#include "sal/config.h"
#include "sfx2/dllapi.h"
#include "sal/types.h"
#include <svl/poolitem.hxx>

class SfxPoolItem;
class SfxBindings;
class SvStream;

class SFX2_DLLPUBLIC SfxControllerItem
{
private:
    USHORT				nId;
    SfxControllerItem*	pNext; // zu benachrichtigendes weiteres ControllerItem
    SfxBindings*		pBindings;

protected:
//#if defined( DBG_UTIL ) && defined( _SOLAR__PRIVATE )
#if defined( DBG_UTIL )
    SAL_DLLPRIVATE void CheckConfigure_Impl( ULONG nType );
#endif

public:
    SfxBindings &		GetBindings() {
                            DBG_ASSERT(pBindings, "keine Bindings");
                            return *pBindings;
                        }
    const SfxBindings &	GetBindings() const {
                            DBG_ASSERT(pBindings, "keine Bindings");
                            return *pBindings;
                        }

                        SfxControllerItem(); // fuer arrays
                        SfxControllerItem( USHORT nId, SfxBindings & );
    virtual 			~SfxControllerItem();

    void				Bind( USHORT nNewId, SfxBindings * = 0);	// in SfxBindings registrieren
    void				UnBind();
    void				ReBind();
    BOOL				IsBound() const;
    void				UpdateSlot();
    void				ClearCache();
    void				SetBindings(SfxBindings &rBindings) { pBindings = &rBindings; }

    SfxControllerItem*	GetItemLink();
    SfxControllerItem*	ChangeItemLink( SfxControllerItem* pNewLink );

    void                SetId( USHORT nItemId );
    USHORT				GetId() const { return nId; }

    virtual void		StateChanged( USHORT nSID, SfxItemState eState,
                                      const SfxPoolItem* pState );
    virtual void        DeleteFloatingWindow();

    SfxMapUnit			GetCoreMetric() const;

    static SfxItemState	GetItemState( const SfxPoolItem* pState );

    SAL_DLLPRIVATE BOOL IsBindable_Impl() const
                        { return pBindings != NULL; }
    SAL_DLLPRIVATE void BindInternal_Impl( USHORT nNewId, SfxBindings* );
};

//====================================================================

class SFX2_DLLPUBLIC SfxStatusForwarder: public SfxControllerItem
{
    SfxControllerItem*		pMaster;

protected:
    virtual void		StateChanged( USHORT nSID, SfxItemState eState,
                                      const SfxPoolItem* pState );

public:
                            SfxStatusForwarder( USHORT nSlotId,
                                   SfxControllerItem&rMaster );
};

#endif

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