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#ifndef _E3D_OBJ3D_HXX
#define _E3D_OBJ3D_HXX

#include <svx/svdoattr.hxx>
#include <svx/svdobj.hxx>
#include <svx/volume3d.hxx>
#include <svx/def3d.hxx>
#include <svx/svdpage.hxx>
#include <svx/deflt3d.hxx>
#include <vcl/bitmap.hxx>
#include <svx/svx3ditems.hxx>
#include <svx/xflclit.hxx>
#include <svl/itemset.hxx>
#include <basegfx/polygon/b3dpolypolygon.hxx>
#include <basegfx/point/b2dpoint.hxx>
#include <basegfx/polygon/b2dpolygon.hxx>
#include <basegfx/vector/b2enums.hxx>
#include "svx/svxdllapi.h"

//************************************************************
// Forward declaration
//************************************************************

class SfxPoolItem;
class Viewport3D;
class E3dScene;
class E3dPolyScene;

namespace basegfx { class B3DPolyPolygon; }
namespace sdr {	namespace properties {
    class BaseProperties;
    class E3dProperties;
    class E3dCompoundProperties;
    class E3dExtrudeProperties;
    class E3dLatheProperties;
    class E3dSphereProperties;
}}

/*************************************************************************
|*
|* GeoData relevant for undo actions
|*
\************************************************************************/

class E3DObjGeoData : public SdrObjGeoData
{
public:
    basegfx::B3DRange			maLocalBoundVol;	// surrounding volume of the object
    basegfx::B3DHomMatrix		maTransformation;	// lokal transformations

    E3DObjGeoData() {}
};

/*************************************************************************
|*
|* List for 3D objects
|*
\************************************************************************/

class E3dObjList : public SdrObjList
{
public:
    TYPEINFO();
    E3dObjList(SdrModel* pNewModel = 0, SdrPage* pNewPage = 0, E3dObjList* pNewUpList = 0);
    SVX_DLLPUBLIC E3dObjList(const E3dObjList& rSrcList);
    SVX_DLLPUBLIC virtual ~E3dObjList();

    virtual void NbcInsertObject(SdrObject* pObj, ULONG nPos=CONTAINER_APPEND, const SdrInsertReason* pReason=NULL);
    virtual void InsertObject(SdrObject* pObj, ULONG nPos=CONTAINER_APPEND, const SdrInsertReason* pReason=NULL);
    virtual SdrObject* NbcRemoveObject(ULONG nObjNum);
    virtual SdrObject* RemoveObject(ULONG nObjNum);
};

/*************************************************************************
|*
|* Base class for 3D objects
|*
\************************************************************************/

class SVX_DLLPUBLIC E3dObject : public SdrAttrObj
{
private:
    // to allow sdr::properties::E3dProperties access to StructureChanged()
    friend class sdr::properties::E3dProperties;

    // Allow everything for E3dObjList and E3dDragMethod
    friend class E3dObjList;
    friend class E3dDragMethod;

 protected:
    virtual sdr::properties::BaseProperties* CreateObjectSpecificProperties();

    E3dObjList					maSubList;			// child objekts

    basegfx::B3DRange			maLocalBoundVol;	// surrounding volume of the object (from the geometry generation)
    basegfx::B3DHomMatrix		maTransformation;	// local transformation
    basegfx::B3DHomMatrix		maFullTransform;	// global transformation (including. parents)

    // Flags
    unsigned		mbTfHasChanged			: 1;
    unsigned		mbIsSelected			: 1;

 public:
    void SetBoundVolInvalid();

 protected:
    void SetTransformChanged();
    virtual void NewObjectInserted(const E3dObject* p3DObj);
    virtual void StructureChanged();
    basegfx::B3DRange RecalcBoundVolume() const;

protected:
    // E3dObject is only a helper class (for E3DScene and E3DCompoundObject) 
    // and no instances should be created from anyone, so i move the constructors 
    // to protected area
    E3dObject();
    E3dObject(BOOL bIsFromChart);

public:
    TYPEINFO();
    virtual void RecalcSnapRect();
    virtual void SetRectsDirty(sal_Bool bNotMyself = sal_False);

    virtual ~E3dObject();

    virtual UINT32	GetObjInventor() const;
    virtual UINT16	GetObjIdentifier() const;

    virtual void	TakeObjInfo(SdrObjTransformInfoRec& rInfo) const;

    virtual void		NbcSetLayer(SdrLayerID nLayer);

    virtual void		SetObjList(SdrObjList* pNewObjList);
    virtual void		SetPage(SdrPage* pNewPage);
    virtual void		SetModel(SdrModel* pNewModel);
    virtual void		NbcMove(const Size& rSize);
    virtual void NbcResize(const Point& rRef, const Fraction& xFact, const Fraction& yFact);
    virtual SdrObjList* GetSubList() const;

    // Insert 3D object into the group; transfer to other owner!
    virtual void Insert3DObj(E3dObject* p3DObj);
    void Remove3DObj(E3dObject* p3DObj);

    E3dObject* GetParentObj() const;
    virtual E3dScene* GetScene() const;

    const basegfx::B3DRange& GetBoundVolume() const;
    void InvalidateBoundVolume();

    // calculate complete transformation including all parents
    const basegfx::B3DHomMatrix& GetFullTransform() const;

    // get and (re)set transformation matrix
    const basegfx::B3DHomMatrix& GetTransform() const;
    virtual void NbcSetTransform(const basegfx::B3DHomMatrix& rMatrix);
    virtual void SetTransform(const basegfx::B3DHomMatrix& rMatrix);

    // 2D rotations, are implemented as a rotation around the Z axis
    // which is vertical to the screen, plus a shift of the scene.
    // This means that also the scene (E3dScene) must define this
    // routine as virtual in its class.
    virtual void NbcRotate(const Point& rRef, long nWink, double sn, double cs);

    // get wireframe polygon for local object. No transform is applied.
    basegfx::B3DPolyPolygon CreateWireframe() const;

    // TakeObjName...() is for the display in the UI, for example "3 frames selected".
    virtual void TakeObjNameSingul(String& rName) const;
    virtual void TakeObjNamePlural(String& rName) const;
    USHORT GetLogicalGroup() { return 0; }
    virtual void operator=(const SdrObject&);

    virtual SdrObjGeoData *NewGeoData() const;
    virtual void          SaveGeoData(SdrObjGeoData& rGeo) const;
    virtual void          RestGeoData(const SdrObjGeoData& rGeo);

    // get/set the selection
    bool GetSelected() const { return mbIsSelected; }
    void SetSelected(bool bNew);

    // break up
    virtual BOOL IsBreakObjPossible();
    virtual SdrAttrObj* GetBreakObj();
};

/*************************************************************************
|*
|* Class for all compound objects (Cube, Lathe, Scene, Extrude)
|* This class saves some ISA queries and accelerates the behaviour
|* significantly, because all the attributes etc. are kept through this.
|* The polygons may only keep attributes if they are directly
|* subordinated to the scene.
|*
\************************************************************************/

class SVX_DLLPUBLIC E3dCompoundObject : public E3dObject
{
private:
    // to allow sdr::properties::E3dCompoundProperties access to SetGeometryValid()
    friend class sdr::properties::E3dCompoundProperties;
    friend class sdr::properties::E3dExtrudeProperties;
    friend class sdr::properties::E3dLatheProperties;
    friend class sdr::properties::E3dSphereProperties;

protected:
    virtual sdr::properties::BaseProperties* CreateObjectSpecificProperties();

    // material of the object
    Color					aMaterialAmbientColor;

    // attributes for geometry creation
    unsigned				bCreateNormals				: 1;
    unsigned				bCreateTexture				: 1;

protected:
    void SetDefaultAttributes(E3dDefaultAttributes& rDefault);

    // convert given basegfx::B3DPolyPolygon to screen coor
    basegfx::B2DPolyPolygon TransformToScreenCoor(const basegfx::B3DPolyPolygon& rCandidate);

public :
    TYPEINFO();

    E3dCompoundObject();
    E3dCompoundObject(E3dDefaultAttributes& rDefault);
    virtual ~E3dCompoundObject();

    virtual basegfx::B2DPolyPolygon TakeXorPoly() const;
    virtual sal_uInt32 GetHdlCount() const;
    virtual void	AddToHdlList(SdrHdlList& rHdlList) const;
    
    // DoubleSided: TRUE/FALSE
    BOOL GetDoubleSided() const
        { return ((const Svx3DDoubleSidedItem&)GetObjectItemSet().Get(SDRATTR_3DOBJ_DOUBLE_SIDED)).GetValue(); }

    // NormalsKind: 0 == FALSE/FALSE, 1 == TRUE/FALSE, else == TRUE/TRUE
    sal_uInt16 GetNormalsKind() const
        { return ((const Svx3DNormalsKindItem&)GetObjectItemSet().Get(SDRATTR_3DOBJ_NORMALS_KIND)).GetValue(); }

    // NormalsInvert: TRUE/FALSE
    BOOL GetNormalsInvert() const
        { return ((const Svx3DNormalsInvertItem&)GetObjectItemSet().Get(SDRATTR_3DOBJ_NORMALS_INVERT)).GetValue(); }

    // TextureProjX: 0 == FALSE/FALSE, 1 == TRUE/FALSE, else == TRUE/TRUE
    sal_uInt16 GetTextureProjectionX() const
        { return ((const Svx3DTextureProjectionXItem&)GetObjectItemSet().Get(SDRATTR_3DOBJ_TEXTURE_PROJ_X)).GetValue(); }

    // TextureProjY: 0 == FALSE/FALSE, 1 == TRUE/FALSE, else == TRUE/TRUE
    sal_uInt16 GetTextureProjectionY() const
        { return ((const Svx3DTextureProjectionYItem&)GetObjectItemSet().Get(SDRATTR_3DOBJ_TEXTURE_PROJ_Y)).GetValue(); }

    // Shadow3D: TRUE/FALSE
    BOOL GetShadow3D() const
        { return ((const Svx3DShadow3DItem&)GetObjectItemSet().Get(SDRATTR_3DOBJ_SHADOW_3D)).GetValue(); }

    // MaterialColor: Color
    Color GetMaterialColor() const
        { return ((const Svx3DMaterialColorItem&)GetObjectItemSet().Get(SDRATTR_3DOBJ_MAT_COLOR)).GetValue(); }

    // MaterialEmission: Color
    Color GetMaterialEmission() const
        { return ((const Svx3DMaterialEmissionItem&)GetObjectItemSet().Get(SDRATTR_3DOBJ_MAT_EMISSION)).GetValue(); }

    // MaterialSpecular: Color
    Color GetMaterialSpecular() const
        { return ((const Svx3DMaterialSpecularItem&)GetObjectItemSet().Get(SDRATTR_3DOBJ_MAT_SPECULAR)).GetValue(); }

    // MaterialSpecularIntensity:
    sal_uInt16 GetMaterialSpecularIntensity() const
        { return ((const Svx3DMaterialSpecularIntensityItem&)GetObjectItemSet().Get(SDRATTR_3DOBJ_MAT_SPECULAR_INTENSITY)).GetValue(); }

    // TextureFilter: TRUE/FALSE
    BOOL GetTextureFilter() const
        { return ((const Svx3DTextureFilterItem&)GetObjectItemSet().Get(SDRATTR_3DOBJ_TEXTURE_FILTER)).GetValue(); }

    // #i28528#
    // Added extra Item (Bool) for chart2 to be able to show reduced line geometry
    BOOL GetReducedLineGeometry() const
        { return ((const Svx3DReducedLineGeometryItem&)GetObjectItemSet().Get(SDRATTR_3DOBJ_REDUCED_LINE_GEOMETRY)).GetValue(); }

    virtual UINT16 GetObjIdentifier() const;
    virtual void RecalcSnapRect();

    // set/get parameters for geometry creation
    BOOL GetCreateNormals() const { return bCreateNormals; }
    void SetCreateNormals(BOOL bNew);

    BOOL GetCreateTexture() const { return bCreateTexture; }
    void SetCreateTexture(BOOL bNew);

    // copy operator
    virtual void operator=(const SdrObject&);

    // material of the object
    const Color& GetMaterialAmbientColor() const { return aMaterialAmbientColor; }
    void SetMaterialAmbientColor(const Color& rColor);

    sal_Bool IsAOrdNumRemapCandidate(E3dScene*& prScene) const;
};

#endif			// _E3D_OBJ3D_HXX

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