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#ifndef _SVXE3DITEM_HXX
#define _SVXE3DITEM_HXX

#include <svl/poolitem.hxx>
#include <basegfx/vector/b3dvector.hxx>
#include "svx/svxdllapi.h"

#ifndef _SVXVECT3DITEM_HXX
#define _SVXVECT3DITEM_HXX

class SvStream;

class SVX_DLLPUBLIC SvxB3DVectorItem : public SfxPoolItem
{
    basegfx::B3DVector	aVal;

public:
                            TYPEINFO();
                            SvxB3DVectorItem();
                            SvxB3DVectorItem( USHORT nWhich, const basegfx::B3DVector& rVal );
                            SvxB3DVectorItem( USHORT nWhich, SvStream & );
                            SvxB3DVectorItem( const SvxB3DVectorItem& );
                            ~SvxB3DVectorItem();

    virtual int				operator==( const SfxPoolItem& ) const;
    virtual SfxPoolItem*	Clone( SfxItemPool *pPool = 0 ) const;
    virtual SfxPoolItem*	Create(SvStream &, USHORT nVersion) const;
    virtual SvStream&		Store(SvStream &, USHORT nItemVersion ) const;

    virtual bool            QueryValue( com::sun::star::uno::Any& rVal, BYTE nMemberId = 0 ) const;
    virtual	bool            PutValue( const com::sun::star::uno::Any& rVal, BYTE nMemberId = 0 );

    const basegfx::B3DVector&			GetValue() const { return aVal; }
            void			SetValue( const basegfx::B3DVector& rNewVal ) {
                                 DBG_ASSERT( GetRefCount() == 0, "SetValue() with pooled item" );
                                 aVal = rNewVal;
                             }

    virtual USHORT GetVersion (USHORT nFileFormatVersion) const;
};

#endif

#endif


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