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#ifndef INCLUDED_SDR_PRIMITIVE2D_SDROLECONTENTPRIMITIVE2D_HXX
#define INCLUDED_SDR_PRIMITIVE2D_SDROLECONTENTPRIMITIVE2D_HXX

#include <drawinglayer/primitive2d/baseprimitive2d.hxx>
#include <basegfx/matrix/b2dhommatrix.hxx>
#include <svx/svdobj.hxx>

//////////////////////////////////////////////////////////////////////////////
// predefinitions

class SdrOle2Obj;

//////////////////////////////////////////////////////////////////////////////

namespace drawinglayer
{
    namespace primitive2d
    {
        class SdrOleContentPrimitive2D : public BufferedDecompositionPrimitive2D
        {
        private:
            SdrObjectWeakRef                            mpSdrOle2Obj;
            basegfx::B2DHomMatrix						maObjectTransform;

            // #i104867# The GraphicVersion number to identify in operator== if
            // the graphic has changed, but without fetching it (which may
            // be expensive, e.g. triggering chart creation)
            sal_uInt32                                  mnGraphicVersion;

            // bitfield
            unsigned                                    mbHighContrast : 1;

        protected:
            // local decomposition.
            virtual Primitive2DSequence create2DDecomposition(const geometry::ViewInformation2D& aViewInformation) const;

        public:
            SdrOleContentPrimitive2D(
                const SdrOle2Obj& rSdrOle2Obj,
                const basegfx::B2DHomMatrix& rObjectTransform, 
                sal_uInt32 nGraphicVersion,
                bool bHighContrast);

            // compare operator
            virtual bool operator==(const BasePrimitive2D& rPrimitive) const;

            // The default implementation will use getDecomposition results to create the range
            virtual basegfx::B2DRange getB2DRange(const geometry::ViewInformation2D& rViewInformation) const;

            // data access
            const basegfx::B2DHomMatrix& getObjectTransform() const { return maObjectTransform; }
            sal_uInt32 getGraphicVersion() const { return mnGraphicVersion; }
            bool getHighContrast() const { return mbHighContrast; }

            // provide unique ID
            DeclPrimitrive2DIDBlock()
        };
    } // end of namespace primitive2d
} // end of namespace drawinglayer

//////////////////////////////////////////////////////////////////////////////

#endif //INCLUDED_SDR_PRIMITIVE2D_SDROLECONTENTPRIMITIVE2D_HXX

// eof

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