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#ifndef _SFXMSGPOOL_HXX
#define _SFXMSGPOOL_HXX

#include "sal/config.h"
#include "sfx2/dllapi.h"
#include "sal/types.h"

#include <sfx2/msg.hxx>
#include <tools/string.hxx>
#include <svl/svarray.hxx>

class SfxInterface;
class SfxSlot;
class SfxInterfaceArr_Impl;
class SfxSlotGroupArr_Impl;
class SfxSlotTypeArr_Impl;
class SfxSlotArr_Impl;

//=========================================================================

class SFX2_DLLPUBLIC SfxSlotPool
{
    SfxSlotGroupArr_Impl*		_pGroups;
    SfxSlotTypeArr_Impl*		_pTypes;
    SfxSlotPool*				_pParentPool;
    ResMgr*						_pResMgr;
    SfxInterfaceArr_Impl*		_pInterfaces;
    USHORT						_nCurGroup;
    USHORT						_nCurInterface;
    USHORT						_nCurMsg;
    SfxSlotArr_Impl*			_pUnoSlots;

private:
    const SfxSlot* SeekSlot( USHORT nObject );

public:
                        SfxSlotPool( SfxSlotPool* pParent=0, ResMgr* pMgr=0);
                        ~SfxSlotPool();

    void				RegisterInterface( SfxInterface& rFace );
    void				ReleaseInterface( SfxInterface& rFace );
    SfxInterface*       FirstInterface();
    SfxInterface*       NextInterface();

    static SfxSlotPool& GetSlotPool( SfxViewFrame *pFrame=NULL );

    USHORT				GetGroupCount();
    String				SeekGroup( USHORT nNo );
    const SfxSlot*		FirstSlot();
    const SfxSlot*		NextSlot();
    const SfxSlot*		GetSlot( USHORT nId );
    const SfxSlot*		GetUnoSlot( USHORT nId );
    const SfxSlot*		GetUnoSlot( const String& rUnoName );
    TypeId				GetSlotType( USHORT nSlotId ) const;
};

//--------------------------------------------------------------------

// seeks to the first func in the current group

inline const SfxSlot* SfxSlotPool::FirstSlot()
{
    return SeekSlot(0);
}

#define SFX_SLOTPOOL() SfxSlotPool::GetSlotPool()

#endif

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