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#ifndef _E3D_EXTRUD3D_HXX
#define _E3D_EXTRUD3D_HXX

#include <svx/obj3d.hxx>
#include "svx/svxdllapi.h"

/*************************************************************************
|*
|* 3D-Extrusionsobjekt aus uebergebenem 2D-Polygon erzeugen
|*
\************************************************************************/

class SVX_DLLPUBLIC E3dExtrudeObj : public E3dCompoundObject
{
private:
    // to allow sdr::properties::E3dExtrudeProperties access to SetGeometryValid()
    friend class sdr::properties::E3dExtrudeProperties;

    // Geometrie, die dieses Objekt bestimmt
    basegfx::B2DPolyPolygon			maExtrudePolygon;

protected:
    virtual sdr::contact::ViewContact* CreateObjectSpecificViewContact();
    virtual sdr::properties::BaseProperties* CreateObjectSpecificProperties();
    void SetDefaultAttributes(E3dDefaultAttributes& rDefault);

public:
    TYPEINFO();

    E3dExtrudeObj(E3dDefaultAttributes& rDefault, const basegfx::B2DPolyPolygon& rPP, double fDepth);
    E3dExtrudeObj();

    // PercentDiagonal: 0..100, before 0.0..0.5
    sal_uInt16 GetPercentDiagonal() const 
        { return ((const Svx3DPercentDiagonalItem&)GetObjectItemSet().Get(SDRATTR_3DOBJ_PERCENT_DIAGONAL)).GetValue(); }

    // BackScale: 0..100, before 0.0..1.0
    sal_uInt16 GetPercentBackScale() const 
        { return ((const Svx3DBackscaleItem&)GetObjectItemSet().Get(SDRATTR_3DOBJ_BACKSCALE)).GetValue(); }

    // BackScale: 0..100, before 0.0..1.0
    sal_uInt32 GetExtrudeDepth() const 
        { return ((const Svx3DDepthItem&)GetObjectItemSet().Get(SDRATTR_3DOBJ_DEPTH)).GetValue(); }

    // #107245# GetSmoothNormals() for bExtrudeSmoothed
    sal_Bool GetSmoothNormals() const 
        { return ((const Svx3DSmoothNormalsItem&)GetObjectItemSet().Get(SDRATTR_3DOBJ_SMOOTH_NORMALS)).GetValue(); }

    // #107245# GetSmoothLids() for bExtrudeSmoothFrontBack
    sal_Bool GetSmoothLids() const 
        { return ((const Svx3DSmoothLidsItem&)GetObjectItemSet().Get(SDRATTR_3DOBJ_SMOOTH_LIDS)).GetValue(); }

    // #107245# GetCharacterMode() for bExtrudeCharacterMode
    sal_Bool GetCharacterMode() const 
        { return ((const Svx3DCharacterModeItem&)GetObjectItemSet().Get(SDRATTR_3DOBJ_CHARACTER_MODE)).GetValue(); }

    // #107245# GetCloseFront() for bExtrudeCloseFront
    sal_Bool GetCloseFront() const 
        { return ((const Svx3DCloseFrontItem&)GetObjectItemSet().Get(SDRATTR_3DOBJ_CLOSE_FRONT)).GetValue(); }

    // #107245# GetCloseBack() for bExtrudeCloseBack
    sal_Bool GetCloseBack() const 
        { return ((const Svx3DCloseBackItem&)GetObjectItemSet().Get(SDRATTR_3DOBJ_CLOSE_BACK)).GetValue(); }

    virtual UINT16 GetObjIdentifier() const;

    virtual void operator=(const SdrObject&);

    // TakeObjName...() is for the display in the UI (for example "3 frames selected")
    virtual void TakeObjNameSingul(String& rName) const;
    virtual void TakeObjNamePlural(String& rName) const;

    // set/get local parameters with geometry regeneration
    void SetExtrudePolygon(const basegfx::B2DPolyPolygon &rNew);
    const basegfx::B2DPolyPolygon &GetExtrudePolygon() { return maExtrudePolygon; }

    virtual BOOL IsBreakObjPossible();
    virtual SdrAttrObj* GetBreakObj();
};

#endif			// _E3D_EXTRUD3D_HXX

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