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// MARKER(update_precomp.py): autogen include statement, do not remove
#include "precompiled_svx.hxx"
#include <com/sun/star/drawing/Direction3D.hpp>
#include <tools/stream.hxx>

#include <svx/e3ditem.hxx>

using namespace ::rtl;
using namespace ::com::sun::star;

// STATIC DATA -----------------------------------------------------------

DBG_NAMEEX(SvxB3DVectorItem)
DBG_NAME(SvxB3DVectorItem)

// -----------------------------------------------------------------------

TYPEINIT1_FACTORY(SvxB3DVectorItem, SfxPoolItem, new SvxB3DVectorItem);

// -----------------------------------------------------------------------

SvxB3DVectorItem::SvxB3DVectorItem()
{
    DBG_CTOR(SvxB3DVectorItem, 0);
}

SvxB3DVectorItem::~SvxB3DVectorItem()
{
    DBG_DTOR(SvxB3DVectorItem, 0);
}

// -----------------------------------------------------------------------

SvxB3DVectorItem::SvxB3DVectorItem( USHORT _nWhich, const basegfx::B3DVector& rVal ) :
    SfxPoolItem( _nWhich ),
    aVal( rVal )
{
    DBG_CTOR(SvxB3DVectorItem, 0);
}

// -----------------------------------------------------------------------

SvxB3DVectorItem::SvxB3DVectorItem( USHORT _nWhich, SvStream& rStream ) :
    SfxPoolItem( _nWhich )
{
    DBG_CTOR(SvxB3DVectorItem, 0);
    double fValue;
    rStream >> fValue; aVal.setX(fValue);
    rStream >> fValue; aVal.setY(fValue);
    rStream >> fValue; aVal.setZ(fValue);
}

// -----------------------------------------------------------------------

SvxB3DVectorItem::SvxB3DVectorItem( const SvxB3DVectorItem& rItem ) :
    SfxPoolItem( rItem ),
    aVal( rItem.aVal )
{
    DBG_CTOR(SvxB3DVectorItem, 0);
}

// -----------------------------------------------------------------------

int SvxB3DVectorItem::operator==( const SfxPoolItem &rItem ) const
{
    DBG_CHKTHIS(SvxB3DVectorItem, 0);
    DBG_ASSERT( SfxPoolItem::operator==( rItem ), "unequal type" );
    return ((SvxB3DVectorItem&)rItem).aVal == aVal;
}

// -----------------------------------------------------------------------

SfxPoolItem* SvxB3DVectorItem::Clone( SfxItemPool* /*pPool*/ ) const
{
    DBG_CHKTHIS(SvxB3DVectorItem, 0);
    return new SvxB3DVectorItem( *this );
}

// -----------------------------------------------------------------------

SfxPoolItem* SvxB3DVectorItem::Create(SvStream &rStream, USHORT /*nVersion*/) const
{
    DBG_CHKTHIS(SvxB3DVectorItem, 0);
    basegfx::B3DVector aStr;
    double fValue;
    rStream >> fValue; aStr.setX(fValue);
    rStream >> fValue; aStr.setY(fValue);
    rStream >> fValue; aStr.setZ(fValue);
    return new SvxB3DVectorItem(Which(), aStr);
}

// -----------------------------------------------------------------------

SvStream& SvxB3DVectorItem::Store(SvStream &rStream, USHORT /*nItemVersion*/) const
{
    DBG_CHKTHIS(SvxB3DVectorItem, 0);

    // ## if (nItemVersion)
    double fValue;
    fValue = aVal.getX(); rStream << fValue;
    fValue = aVal.getY(); rStream << fValue;
    fValue = aVal.getZ(); rStream << fValue;

    return rStream;
}

// -----------------------------------------------------------------------

bool SvxB3DVectorItem::QueryValue( uno::Any& rVal, BYTE /*nMemberId*/ ) const
{
    drawing::Direction3D aDirection;

    // Werte eintragen
    aDirection.DirectionX = aVal.getX();
    aDirection.DirectionY = aVal.getY();
    aDirection.DirectionZ = aVal.getZ();

    rVal <<= aDirection;
    return true;
}

// -----------------------------------------------------------------------

bool SvxB3DVectorItem::PutValue( const uno::Any& rVal, BYTE /*nMemberId*/ )
{
    drawing::Direction3D aDirection;
    if(!(rVal >>= aDirection))
        return false;

    aVal.setX(aDirection.DirectionX);
    aVal.setY(aDirection.DirectionY);
    aVal.setZ(aDirection.DirectionZ);
    return true;
}

// -----------------------------------------------------------------------

USHORT SvxB3DVectorItem::GetVersion (USHORT nFileFormatVersion) const
{
    return (nFileFormatVersion == SOFFICE_FILEFORMAT_31) ? USHRT_MAX : 0;
}

// eof

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