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#ifndef INCLUDED_DRAWINGLAYER_ATTRIBUTE_MATERIALATTRIBUTE3D_HXX
#define INCLUDED_DRAWINGLAYER_ATTRIBUTE_MATERIALATTRIBUTE3D_HXX

#include <sal/types.h>

//////////////////////////////////////////////////////////////////////////////
// predefines

namespace drawinglayer { namespace attribute {
    class ImpMaterialAttribute3D;
}}

namespace basegfx {
    class BColor;
}

//////////////////////////////////////////////////////////////////////////////

namespace drawinglayer
{
    namespace attribute
    {
        class MaterialAttribute3D
        {
        private:
            ImpMaterialAttribute3D*								mpMaterialAttribute3D;

        public:
            // constructors/destructor
            MaterialAttribute3D(
                const basegfx::BColor& rColor, 
                const basegfx::BColor& rSpecular, 
                const basegfx::BColor& rEmission, 
                sal_uInt16 nSpecularIntensity);
            MaterialAttribute3D(const basegfx::BColor& rColor);
            MaterialAttribute3D();
            MaterialAttribute3D(const MaterialAttribute3D& rCandidate);
            ~MaterialAttribute3D();

            // assignment operator
            MaterialAttribute3D& operator=(const MaterialAttribute3D& rCandidate);

            // checks if the incarnation is default constructed
            bool isDefault() const;

            // compare operator
            bool operator==(const MaterialAttribute3D& rCandidate) const;

            // data read access
            const basegfx::BColor& getColor() const;
            const basegfx::BColor& getSpecular() const;
            const basegfx::BColor& getEmission() const;
            sal_uInt16 getSpecularIntensity() const;
        };
    } // end of namespace attribute
} // end of namespace drawinglayer

//////////////////////////////////////////////////////////////////////////////

#endif //INCLUDED_DRAWINGLAYER_ATTRIBUTE_MATERIALATTRIBUTE3D_HXX

// eof

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