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#ifndef _SDR_CONTACT_VIEWCONTACTOFSDROBJ_HXX
#define _SDR_CONTACT_VIEWCONTACTOFSDROBJ_HXX

#include <sal/types.h>
#include <svx/sdr/contact/viewcontact.hxx>
#include <svx/sdtakitm.hxx>
#include "svx/svxdllapi.h"

//////////////////////////////////////////////////////////////////////////////
// predeclarations

class SdrObject;
class GeoStat;
class Bitmap;

//////////////////////////////////////////////////////////////////////////////

namespace sdr
{
    namespace contact
    {
        class SVX_DLLPUBLIC ViewContactOfSdrObj : public ViewContact
        {
        protected:
            // the owner of this ViewContact. Set from constructor and not
            // to be changed in any way.
            SdrObject&										mrObject;

            // Remember AnimationKind of object. Used to find out if that kind
            // has changed in ActionChanged()
            SdrTextAniKind									meRememberedAnimationKind;

            // Create a Object-Specific ViewObjectContact, set ViewContact and
            // ObjectContact. Always needs to return something.
            virtual ViewObjectContact& CreateObjectSpecificViewObjectContact(ObjectContact& rObjectContact);

        public:
            // access to SdrObject
            SdrObject& GetSdrObject() const
            {
                return mrObject;
            }

            // basic constructor, used from SdrObject.
            ViewContactOfSdrObj(SdrObject& rObj);
            virtual ~ViewContactOfSdrObj();

            // Access to possible sub-hierarchy
            virtual sal_uInt32 GetObjectCount() const;
            virtual ViewContact& GetViewContact(sal_uInt32 nIndex) const;
            virtual ViewContact* GetParentContact() const;

            // React on changes of the object of this ViewContact
            virtual void ActionChanged();

            // overload for acessing the SdrObject
            virtual SdrObject* TryToGetSdrObject() const;

            //////////////////////////////////////////////////////////////////////////////
            // primitive stuff

            // add Gluepoints (if available)
            virtual drawinglayer::primitive2d::Primitive2DSequence createGluePointPrimitive2DSequence() const;
        };
    } // end of namespace contact
} // end of namespace sdr

//////////////////////////////////////////////////////////////////////////////

#endif //_SDR_CONTACT_VIEWCONTACTOFSDROBJ_HXX

// eof

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