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#ifndef _SDR_PROPERTIES_E3DPROPERTIES_HXX
#define _SDR_PROPERTIES_E3DPROPERTIES_HXX

#include <svx/sdr/properties/attributeproperties.hxx>
#include "svx/svxdllapi.h"

//////////////////////////////////////////////////////////////////////////////

namespace sdr
{
    namespace properties
    {
        class SVX_DLLPUBLIC E3dProperties : public AttributeProperties
        {
        protected:
            // create a new itemset
            virtual SfxItemSet& CreateObjectSpecificItemSet(SfxItemPool& rPool);

            // react on ItemSet changes
            virtual void ItemSetChanged(const SfxItemSet& rSet);

        public:
            // basic constructor
            E3dProperties(SdrObject& rObj);

            // constructor for copying, but using new object
            E3dProperties(const E3dProperties& rProps, SdrObject& rObj);

            // destructor
            virtual ~E3dProperties();
            
            // Clone() operator, normally just calls the local copy constructor
            virtual BaseProperties& Clone(SdrObject& rObj) const;

            // set a new StyleSheet and broadcast
            virtual void SetStyleSheet(SfxStyleSheet* pNewStyleSheet, sal_Bool bDontRemoveHardAttr);
        };
    } // end of namespace properties
} // end of namespace sdr

//////////////////////////////////////////////////////////////////////////////

#endif // _SDR_PROPERTIES_E3DPROPERTIES_HXX

// eof

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