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#ifndef _SDR_OVERLAY_OVERLAYANIMATEDBITMAPEX_HXX
#define _SDR_OVERLAY_OVERLAYANIMATEDBITMAPEX_HXX

#include <svx/sdr/overlay/overlayobject.hxx>
#include <vcl/bitmapex.hxx>

//////////////////////////////////////////////////////////////////////////////

namespace sdr
{
    namespace overlay
    {
        class SVX_DLLPUBLIC OverlayAnimatedBitmapEx : public OverlayObjectWithBasePosition
        {
        protected:
            // the Bitmaps
            BitmapEx								maBitmapEx1;
            BitmapEx								maBitmapEx2;

            // position of the basePosition inside the Bitmaps, in pixels
            sal_uInt16								mnCenterX1;
            sal_uInt16								mnCenterY1;
            sal_uInt16								mnCenterX2;
            sal_uInt16								mnCenterY2;

            // #i53216# added CursorBlinkTime (in ms)
            sal_uInt32								mnBlinkTime;

            // bitfield
            // Flag to remember which state to draw. Inited with sal_False (0)
            unsigned								mbOverlayState : 1;

            // geometry creation for OverlayObject
            virtual drawinglayer::primitive2d::Primitive2DSequence createOverlayObjectPrimitive2DSequence();

            // #i53216# check blink time value range (currently 25 < mnBlinkTime < 10000)
            void impCheckBlinkTimeValueRange();

        public:
            OverlayAnimatedBitmapEx(
                const basegfx::B2DPoint& rBasePos,
                const BitmapEx& rBitmapEx1, 
                const BitmapEx& rBitmapEx2, 
                sal_uInt32 nBlinkTime = 500,
                sal_uInt16 nCenX1 = 0, 
                sal_uInt16 nCenY1 = 0, 
                sal_uInt16 nCenX2 = 0, 
                sal_uInt16 nCenY2 = 0);
            virtual ~OverlayAnimatedBitmapEx();

            const BitmapEx& getBitmapEx1() const { return maBitmapEx1; }
            const BitmapEx& getBitmapEx2() const { return maBitmapEx2; }
            void setBitmapEx1(const BitmapEx& rNew);
            void setBitmapEx2(const BitmapEx& rNew);

            sal_uInt16 getCenterX1() const { return mnCenterX1; }
            sal_uInt16 getCenterY1() const { return mnCenterY1; }
            sal_uInt16 getCenterX2() const { return mnCenterX2; }
            sal_uInt16 getCenterY2() const { return mnCenterY2; }
            void setCenterXY1(sal_uInt16 nNewX, sal_uInt16 nNewY);
            void setCenterXY2(sal_uInt16 nNewX, sal_uInt16 nNewY);

            // #i53216# added CursorBlinkTime (in ms)
            sal_uInt32 getBlinkTime() const { return mnBlinkTime; }
            void setBlinkTime(sal_uInt32 nNew);

            // execute event from base class ::sdr::animation::Event. Default
            // implementation does nothing and does not create a new event.
            virtual void Trigger(sal_uInt32 nTime);
        };
    } // end of namespace overlay
} // end of namespace sdr

//////////////////////////////////////////////////////////////////////////////

#endif //_SDR_OVERLAY_OVERLAYANIMATEDBITMAPEX_HXX

// eof

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