Subject: motivate

From: "chauvinistic" <[email-masked]>
Date: Sat, 14 Apr 2007 13:08:19 +0200

I'm very proud of the team we built at ZKS. The social setting affects coordination and collaboration, both with other players and with non-players. You get more points for feeding Yoshis multiple fruits.
Yoshis and plantations are 802.
Design for motivation: seduce intended users.
(Had a nice chat with Dogear programmer Jonathan Feinberg after the session, where we talked about the next step of enabling ridiculously easy group-forming in Dogear, among other things. Next I listened to a talk about Interweaving Mobile Games With Everyday Life, which dealt with an urban multiplayer PocketPC game called Feed the Yoshi.
Obvious things you don't see.
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